A great Egypt map that might need to be ever so slightly tuned down a notch. As far as level interactivity, progression, aesthetics, traps, secrets etc. go, this is awesome, feels very trope-y but in a good way, full on Indiana Jones + Tomb Raider. It's clearly a passionate project. The combat encounters are possibly too over the top considering the place available to the player and sometimes ammo can be quite hard to manage. I think this might even be too hard even on Hard. There are plenty of small things to be aware of, like crushing the many ogres with spikes, breaking pillars for ammo, "only killing enough to get a specific target and then running out", but either it is a bit too vague (I like some of the vagueness but it's not for everybody), or, even when you do see the "solution" for the hopeless situation, it's still in max gear. I do want to see more Egypt shenanigans though and it's still worthy of a play, possibly on Normal or Easy though (haven't tried to see if enemy setups are changed but I would hope so lol).