Latest reviews

Nice Atmosphere!

I like how the enemy placement here works, is really challenging at times.

I just don't like how dark the entire level is, i would like so much to apreciate how the brushwork is by looking at the castle structures, but the map are missing so much of the fill lights, making everything extremely dark.

I miss some non predictible designs too. Like enemy ambushes from teleporters, some messages for the player maybe, or use of lifts or height variation.

Is a really humble map, and i admit it was fun to play, but i want to see you do better next time!
Skill
Normal
For Nola1 in Vanilla
Perfect map, so much fun!

I personally love city or real life inspired places in Quake, everything looks so natural!

The enemy placement is awesome, you really know how to use every enemy variation in Quake. Sometimes we have a Ogre, a Death Knight, a Fiend, and this is Incredible.

I'm really looking forward to see a new map from yours using this kind of theme again.
Skill
Normal
Really an incredible map. Feels lived in and drips atmosphere. An eerily familiar yet very foreign land that begs to have every corner and inch explored.

Not only is the atmosphere imaginative, the encounters are clever and varied. You can choose how to approach each pending battle and even by exploring around and find another entry point.

Top notch stuff.
Skill
Hard
Wow, this was just amazing. The only thing I can criticize is that the progression was kind of confusing at times, which is the reason it took me so long to sit down and play through it, as I sort of gave up two times previously. But beside that, everything is brilliant: the visuals (I fell in love with the submarine!), the combat, the story, the sense of humor, the exploration (18/27 secrets). Best map of 2023 surely!
It was truly a 5-start adventure. Thank you!
Skill
Normal
Quite fun. I'm glad to see these Makkon textures used. A few I had seen in demo stuff but I don't think I've seen them in maps.

I didn't realize at first you could break open the tombs but it's fine, gave me ammo later on.

The double jump boots are fun, wish we saw them more.
Skill
Normal
More of a series of clinical, stage-managed encounters than a place to explore and experience. Technically proficient, I guess sure, but feels characterless and sterile.
Skill
Hard
For Joke Jam 2 in Mods
All of the maps made me laugh (in a good way), cheers for the jokejam!
Skill
Nightmare
For Lamothe in Alkaline
my first impression on this map is that give me some sort of mixed moods and vibe like playing HL and Quake at the same time for sure. maybe for the textures, mechanics, ambience and music. so far I can tell that is my fav map since 2023. everytime I open Ironwail I played this map like my "way to go" or some kind of first dish always!
thanks for the chance to be part of this map in a musical way, hope in the future create more tunes for your maps Chuma and also for other mappers in this beautiful community!

"it is what it is"
Skill
Nightmare
Magnificent map!
SiN level design mixed with AD monsters.
Skill
Hard
For Quotes in Mods
Unapologetically 90s. I really liked the brushwork and lighting, particularly in Mad World. At times jokey (like in the "rip and tear" bit and heavy teleportal map with the cat etc., main complaint here would be ammo/hp), at times nonsensical (the "wolfie" map), at times very creative and quite fun (chess, knight time, threat lightly (!), grim risker, q27, squid) and at times just unusual and/or cruel (trials & violenza).

The TMNT map deserves an award.
Skill
Nightmare
66ppt99
66ppt99
Thanks! TMNT was my pride and joy (the pre-final boss room). With the tons of text I tend to unload unto players, I'm still in doubt whether the TMNT movie quote should be accompanied by "still shots" from that movie recreated or that would be too much *doubting emoji
Great rework of e2m6. Scale being increased in a good way and not many backtracking issues except potentially at the cave section at the very beginning. And getting the secret required backtracking by design, but that is acceptable.

Challenging gameplay for AD which is hard to get right usually. Some of the enemies were used in hordes that really are not horde enemies(fury death knights), especially in such tight corridors.

Final area was really cool, probably my favorite AD combat setup I've seen so far. Super secret was neat too, but flashing lights warning for the red fog + dynamic lights combo when monsters were summoned. At least on my QS setup it felt like my eyes were melting.

Overall really nice experience. Detailing and quality of environments really are worth it to play this even with all minor issues in gameplay.
Skill
Hard
Music goes hard, aesthetics go hard, splattering in pits when missing platforms also goes hard. Glad I replayed Urn and had a reason to look at nicksters other maps as I apparently missed this one.

I'm giving it a 5, with the caveat that the mega secret has too many shamblers for the amount of ammo you have (but it's fine, it's optional) and you have to be okay with platforming. The aesthetics *hard* carry those misgivings.
Skill
Normal
I'm enjoying this recent spate of midsize AD maps. :)

Had a fun trip through this one... some neat route finding and looping around. Really strong start and mid, maybe runs out of steam a bit at the very end but overall good stuff.

I liked a lot of the presentation too. One kind of random thing I wanted to mention is good use of windows to open up a space, give you previews of other areas, and generate some parallax effects. Also the view of the mega-arch at the beginning was something I particularly liked for some reason; that megalithic structure with the strong sunset lighting reminded me of some old sci-fi Michael Whelan paintings I think.
I found this thread at the beginning and so decided to play the map again. And again I'm fully satisfied.
I like the kind of maps with beginning below and screwing up and up.
It all looks good, especially the railway and train wagons.
Lots of interesting details.
I never deal with a wall not looking perfect or a slime could be more slimy or whatever it's possible to make objections.
Not a puzzle map, quite linear, but far from being boring.
Not too hard for me on easy and secrets 6/6.
No desires left.
Skill
Easy
We've got another good [Quake - Copper] map in front of us that I've actually wanted to play for a long time. Something else always got in the way, but... Well then, with the map [Bog Man Has Had Enough], the author [1600frogs] has implemented a style that I find very detail-oriented and rich in variety with the terrain and, as a result, a technique that I find very linear to play. You start at the very bottom, going through a few platforms that are all embedded in an acid lake. Of course, you only get the corresponding weapon after a while! Later on, you shimmy your way up to sprint across freight cars and destroy everything in your path, ensuring that the enemies eventually die just like in the rest of the map! I also think the area with the transition through a medieval bridge construction is beautiful. Of course, there is also a small final at the end. Not only can you find all the secrets with a good look, but some of them are a little difficult to obtain. New textures have also been used and the sound is always there and always adds to the action! Finally, there is an end passage, which I got through quite quickly afterwards!
Skill
Easy
Overall, I enjoyed this quite a lot. I especially love that it was born out of some very specific personal goals. That kind of stuff always results in very unique stuff with personal character.

I've attached a commented playthrough, where all my feedback points are given as I'm playing.

Mostly, while I liked the idea of the final sequence, it could have been much much better with some more effort put into making the sequences/waves more interesting.

YouTube commented playthrough here
Skill
Hard
Agree with others. Very solid, fun, long and well balanced map, except for press trap and elevator grenades. I played on Hard and just barely managed to stay alive, occassionally I had zero ammunition and had to make monsters infight - I think that's a plus! Definitely worth playing, but have cheats handy for those two spots.
Skill
Hard
I think I'm getting old, or is it just that my responsiveness has diminished? With 60 years under my belt, either my eyes or my hands somehow no longer want to interact in sync! 🙂 Anyway, in normal mode I chewed my lip on the enemies for 2 hours. In the end, I played Easy in Baby mode. And lo and behold, half the grandpa got it... Now to the actual map, which was really fantastically done. I was amazed at the attention to detail. The lighting is a feast for the eyes and I was able to catch a few secrets, although I went a bit overboard with one. I saw the missing ones, but they were no longer my cup of tea... I found the final finale, with several stages, gigantic. I didn't quite understand where the silver key had gone. Apart from that, I can only warmly recommend playing this map!
Skill
Easy
A well-made map, but traps with a moving spiked panel and homing grenades are something terribly difficult. The music is chosen very correctly.
Skill
Normal