Latest reviews

Awesome map, very comfy textures and I LOVE SECRET HUNTING
Skill
Hard
extremely goated maps
Well, I liked it. Simple play through, nicely put together secret, I think someone else described it as a 'snack' and it's certainly a wholesome one. A map to be proud of.

Only thing I'd quibble with is the placement of the buttons. If it opens a door, then I like it to 'make sense' - not sure why someone would put a button up the top of the wall like that. But I'm getting picky, this is really worth a download and quick play through - on nightmare.
Congratulations on your first map. And thanks for telling us a bit about the inspiration. It's always nice to know what the mapper had in mind.

I liked the architecture a lot more than the placement of the enemies and the items. The spawning in the stairwell didn't really make sense to me. Two doors were very ugly and the stairs in the server room could have used some polishing, just like the lighting. Many corners were completely black for me. I also didn't understand why I got another 100 HP after the last enemies.

Besides these small flaws, I had a lot of fun and I was able to add an extra star for the ashtray. Thank you very much. I'm looking forward to your next map.

PS: I didn't find a secret. :(
Skill
Hard
IMO this was a nice snack before supper.
It's some steps away from being nearer to perfect, some cramped looking doors etc. but fun to play. And that's the most important thing for me.
Not every map has to have high-end-ad-or-alkaline-looks, hundreds of monsters and dozen of secrets.
Playing this I remember the beginnings.
Charming in its imperfectness.
Thanx.
Skill
Easy
For Tainted in Mods
Great campaign! Every map has something fun and unique, and it builds up to the beautiful and crazy tainted6, which is almost like an episode in itself. Getting to explore your home after returning is a nice touch, I always enjoy when start map is re-contextualized (as seen also in Honey). Combat was not too hard on skill 2.
Skill
Hard
Seriously good map: It's mysterious, inventive, subtly off-putting, and occasionally mystifying in all the right ways. Pulls the rug out from under the player once in a while, but never in an overly disruptive way. The progression flirts with being obtuse, too, but digs skillfully avoids falling into that trap. A near-perfect balance of all the elements here, IMO.

Only found 8 secrets on my first run-through (and missed a handful of kills), so I'm sure there's a bit more fun to squeeze out of the map. But it'll likely live long in my Quake memory even if I never revisit this.
Skill
Nightmare
Very enjoyable map with good progression, great aesthetics, and just the right amount of platforming for my taste. Maybe a bit on the easy side (combat and secrets) and was never truly spectacular, but that's fine; not everything has to be a sweaty butt-clencher or a stone-cold 10/10 (or both), after all.
Skill
Nightmare
A really well done arena style mod for vanilla maps. Really like all the bosses and enemy variety. Also like how the head of each boss you killed gets added to the start map, gives it a really nice sense of progression.

Only thing I didnt like that much was some of the music, but thats more of a me thing and even then, can be replaced for other music.

All around, really good mod.
now THIS is a fine alkaline map! played it on normal, got 6/8 secrets and all the kills. loved the flow, aesthetics, enemy variety, and secret placement. the underwater combat section with the diver enemies was really fun too, probably one of my favorite parts of the whole map. my only problem was that it got a bit mazelike at the end, but i eventually figured out where to go, so i can forgive that
Skill
Normal
Fun little map that felt like a good way to slowly get back into Quake. Secrets were definitely a bit too well-hidden for me (couldn't find the final three shootable wall decorations), but I may just be terribly rusty.
Skill
Hard
For D.O.P.E. in Copper
Extremely fun challenging encounters. Thank you all making super impressive moments. My entry is fairly tame in comparison to some stuff my eyes have witnessed here.

These maps are really worthy to replay sometime on nightmare to see if I can handle it. That being said these maps are not for everyone, difficulty is really cranked up here.
Skill
Hard
Just amazing. Expected features of jump pads, gravity fields and other mind space bending stuff is well used. Some parts might be tricky for players who don't grasp the movement mechanics of Quake to the fullest. Most maps look absolutely beautiful as well with very varied styles.
Skill
Hard
Nice campaign with each episode has its own theme. Good action though it's merciless on nightmare but rewarding.
Skill
Nightmare
Pretty neat "Castle" map. I like it.
Good lighting, quite reasonable monster placement, neat architecture. Keeps by and large within the theme (Guys with guns in a medieval setting?). Good lighting and sound effects.
Only small glitches e.g. a outside window - on the other side, there is just a wall?
All in all good!
Thanks for Your effort, and thanks for sharing!
Very nice map with great brushwork. If everything had been a bit bigger and more spacious, I think it would have been even more noticeable.

The secrets were a bit too well hidden for my taste. I did a second round and only found one. I normally find around 50% on average without looking for them.

Nevertheless, a great map. Thank you very much.
Skill
Hard
...Well, after a 20-year break, this is close to the equivalent of a 'first' map...
And, as such, not too bad! ;) Welcome back after the extended break!
You'll probably notice that Quake has grown quite a bit in the meantime. I hope you'll grow with it; the ideas are there, so now you've been knocking off some rust with these maps, i expect great things in the future.
Some starting points:
- lighting
- choosing a theme and sticking to it
- the new, extended architechture and all the nice little effects
and so on.
All in all - thanks for your efforts, thanks for sharing and welcome back!
C
crazybignicedog
Thanks so much for the review! Haha was my pleasure to share, after the amount of time I put into this just to have it sit on my computer and never be played, I really needed someone to play it just to justify all the time I put into it! Now I know where to find people who are keen to play single player quake maps, I am much more motivated to make another one. I would like to try and make a scary one cos I am a big fan of survival horror games. Will def be a while before I get around to it as I have a heap of other things that need doing, but I'll come back to it eventually. In the meantime I'm going to read all the tutorials, guides, and level design tips in the articles section of this site and learn some new stuff for the next one!
For Provocation in Mods
This is like one of those few standout works you'd find on a late 1996 Quake mods compilation CD that came bundled with a gaming magazine.

The little tune at the end is now stuck in my head, thanks!
Skill
Normal
For D.O.P.E. in Copper
Did it blind, no deaths
Skill
Hard
For D.O.P.E. in Copper
Well, this is certainly not doing anything remotely positive to my already way too high blood pressure.
I absolutely, mindlessly, hate 'rush-hour' and 'beam-in right-in-your-face' maps. It is, IMHO, the pit of lousy mapping.
And that happens here - in the midst of elaborate architechture, well-hidden secrets, perfect utilization of the limited textures. well-thought-out taps and riddles - really well thought-out and wonderful maps.
I don't do rage-quitting; i use cheats. In this case, it ain't enough. I think i'll start my motorbike and terrorize some innocent citizens, just to re-establish some peace of mind...
Thanks for your imagination, skills and work, and thanks for sharing!