1024 Meat! Meat! Meat!

This map was built from what I learnt from my previous map 1024 Cement Mixer

Instead of a series of tight rooms and corridors I wanted to work generally from a larger atrium taking verticality into account to work within the same 1024 space but hopefully have variation when new routes are opened up and re-tread with different weapons.

The textures were created by myself specifically for the map, apart from the id buttons and khreathor fantastic prototype textures to blockout

While I feel I could have increased this even more and made something of a pseudo Horde style map I feel its in a good enough state to release

Huge thanks for testing the map and providing feedback Christian, Erik, Anton, Chris & Kev!
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Thanks,

Carter
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    2.1 MB · Views: 215
Submitted by
Carter
Downloads
805
Views
3,370
Release Date
Mar 4, 2025
First uploaded
Last update

Ratings

4.83 star(s) 30 ratings

Latest reviews

A very fun map, played on hard and was quite impressed by the ammo balancing, I always felt like I was given ammo just as I was beginning to run out (though admittedly I'm not super conservative with my shots). Difficulty was challenging but fair, though
the secret quad damage was maybe a little too out in the open for how easy it made the fight against 2 shamblers and a vore
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Very glad the texture set for this has been released as I love the flesh-tech theme that isn't explored super often in quake. Map had a great flow to it and although it was obvious that the map was constructed in a limited space, it never felt like it hindered the gameplay as combat areas were re-used very well to create new encounters.

My only real complaint is that the ending felt a bit anticlimactic on hard, as the final fight was just against grunts and ogres. I feel maybe it could have been warranted to throw a vore or other higher level monster in to the very last encounter?
Skill
Hard
What a wonderful, meaty puzzle box of a map!
Skill
Hard
Short, sweet, very fun. Part of me wishes the map had another "gear", so to speak, and cranked things up a bit more (with, say, some sort of climactic fight although I did appreciate the short quad run), but what's here is pretty much constant fun, so... it's not really an issue. Top-notch.
Skill
Hard
This map is amazing, it plays so well with just the right amount of ammo and whatnot, love how it unfolds vertically!
Skill
Hard
Very good short map. Finished in 12 minutes with a very casual playthrough. I admit I'm not a big fan of maps that open gradually, but this level design is pretty good.

The texture selection and the lighting is perfect, also the secret is well placed.

One caveat is, in one speciffic part of the map there's a high volume portal sound effect. Maybe that's because there's a spawnroom nearby. I suggest to place the spawnroom futher away or disable the sound
Skill
Nightmare
Meat is certainly one of the maps with the highest replayability for me. Short, crisp and a little bit different with every run. The continuous action motivates you to do it a little cleaner next time. Great map. Thank you very much.
Skill
Hard
While I generally enjoy smaller and shorter maps, I don't usually expect much to stand out to me when I play them. This map is a notable exception, as everything from its layout to its design is genuinely remarkable. The map does a great job at leading you towards you next objective, and the enemy placement clearly had some thought behind it, which I appreciate. Very good map! 6 Trons
Skill
Hard
Very cool like previous 1024 limit map from Carter. So much gameplay packed into a small space, but also having more open space which makes it feel less claustrophobic. Almost wish it would've gone a bit harder with the encounters.
Skill
Hard
Immaculate design, such a densily packed map with many interesting arenas. Brush work and lights are just bellissimo! Gnarly and viceral!10/9
Skill
Normal
Very cool visual theme with lots of nice layout and gameplay moments. As before, I wish there were more secrets.
Skill
Hard