Man, I'm glad I didn't praise DragonsForLunch's CTSJ 2 map too much because every map here completely trounces it. It's a nigh-on perfect set of vanilla-minded maps that go hard on the twin tenets of interconnectedness and verticality, presented with a great sense of "just-right" aesthetics and enjoyably spicy combat. It starts great and gets better, peaking with a tremendous final map that's thematically and aesthetically impressive... and hella fun to play, too. And then there's the cute return to the start level, which I liked quite a lot.
Enemy composition is excellent, with the bigger fights requiring quick feet and reasonably snappy aim while juggling distant and up-close threats. My only real misgiving is how many of these fights rely on monster closets and slightly predictable Ogre use, but that's a minor issue that isn't severe enough to massively detract from the overall experience.
Really, really good stuff here. Highly recommended.
Played continuously on Nightmare with Ironwail 0.70. I usually shotgun start, but opted to play continuously as it seems that's what these maps were initially designed for.