Command noticed an anomaly in their Slipgate network. After sending a few scouting parties into the anomaly,
none of which have returned, they are starting to fear the worst. They sent you in to investigate the anomaly
and report your findings upon your return.
- - -
Initially I had started this as a small-ish test map to try and get used to TrenchBroom and at least some of its basic functions. One thing led to another, things kept getting added, and then this came out of it.
Very few monsters are removed between difficulties, but some item/powerup placements are changed between difficulties.
Tested in Ironwail and the Remaster.
none of which have returned, they are starting to fear the worst. They sent you in to investigate the anomaly
and report your findings upon your return.
- - -
Initially I had started this as a small-ish test map to try and get used to TrenchBroom and at least some of its basic functions. One thing led to another, things kept getting added, and then this came out of it.
Very few monsters are removed between difficulties, but some item/powerup placements are changed between difficulties.
Tested in Ironwail and the Remaster.
And ye, I'm planning to flatten out the cave floor a touch bit more, it is on a list alongside some other relatively minor changes (stuff I noticed post-release but couldn't really change due to having to go on a trip for a few days).