You are Ranger, an operator of the UTJR stationed at a secret, multinational research facility in Finland. You are being deployed to investigate the disappearance of a survey team that went missing beyond the slipgate, cast into the farthest reaches of existence. Yet through the thin veil of...
This is my first Quake map. It is a large but linear id1 tech base featuring a (hopefully) decent balance of both regular encounters and horde encounters. It has a high monster count and may be quite tough, so consider the difficulty level you want to play on carefully.
If you wish to play the...
GIBTROPOLIS!
A relatively complex, somewhat non-linear city map.
Be sure to check out the 'level Primer' (Tutorial)
I think the Map is pretty Hard- I'd recommend Normal to start with...
Single player map for Quake, using the Arcane Dimensions mod. Based on E2M6: The Dismal Oubliette, by John Romero.
AD v1.80+ required to play: https://www.moddb.com/mods/arcane-dimensions
Also requires a source port with increased limits and BSP2 support. Ironwail is recommended. Kex not...
This map took way longer than I expected. Not because it was overscoped, but because other things got in the way and I had to interrupt my work on this multiple times for longer periods. When I started making The Trickster's Domain, M.C. Escher's Relativity was providing the theme and it's...
An Egyptian ruin with a dark secret. Contains a story, lots of quad runs, randomized elements, and plenty of secrets. Runs on the Copper mod, which is included.
Please play one difficulty lower than you normally would; hard and nightmare are intended to be impossible for the majority of...
Note: Requires Alkaline 1.2 to work ( not included )
So this was started months ago, originally as a way to test Speedbaze textures. Eventually this turned into an experiment of "how many texture sets can I include in a techbase before something looked out of place"
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Map statistics...
Something I had initially joked about making at multiple points, got bored and decided to try it, because an outdoor map seemed fun to mess with at least once.
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Map from version 1.2 onward requires [ Copper v1.30, not included ], map versions prior to that require [ Copper v1.20, also not...
A large prototype-textured map with non-linear progression, slaughter fights, and trick jumping. Runs on the Copper mod, which is included. Originally intended as an entry for SM224.
I recommend using the newest version of Ironwail linked below (0.8.0+)...
A large copper map using mostly stock quake1 textures with 2 custom textures.
Difficulty settings are implemented, coop is not supported.
Copper not included.
Tested with Quakespasm.
Further information is in snklib.txt.
Large swampy medieval fortress inspired by E1M3, Foggy Bogbottom and The Forgotten Sepulcher from. Comes with a custom skybox and a music track.
Trailer:
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