Something I had initially joked about making at multiple points, got bored and decided to try it, because an outdoor map seemed fun to mess with at least once.
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Map requires Copper v1.20 [not included]
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~vkQuake (enough to know it works)...
A large prototype-textured map with non-linear progression, slaughter fights, and trick jumping. Runs on the Copper mod, which is included. Originally intended as an entry for SM224.
Requires up-to-date Ironwail or vkQuake on Protocol 999. Quakespasm will encounter bugs.
Please play one...
A large copper map using mostly stock quake1 textures with 2 custom textures.
Difficulty settings are implemented, coop is not supported.
Copper not included.
Tested with Quakespasm.
Further information is in snklib.txt.