This map took way longer than I expected. Not because it was overscoped, but because other things got in the way and I had to interrupt my work on this multiple times for longer periods. When I started making The Trickster's Domain, M.C. Escher's Relativity was providing the theme and it's featured prominently in the main area of the map.
I initially wanted to make a map that was brimming with wierd secrets and puzzles. During grayboxing I veered off this path and focused more on encounter design and disorienting architecture. Some of the initial ideas I had for secrets made it into the final map. I also wanted to experiment with alternative ways of gating. I tried to create a progression in which certain areas are only accessible with a certain weapon, similat to what the Metroid games are known for.
Thanks for playtesting, feedback, and sending me their insightful demos go to:
I initially wanted to make a map that was brimming with wierd secrets and puzzles. During grayboxing I veered off this path and focused more on encounter design and disorienting architecture. Some of the initial ideas I had for secrets made it into the final map. I also wanted to experiment with alternative ways of gating. I tried to create a progression in which certain areas are only accessible with a certain weapon, similat to what the Metroid games are known for.
Thanks for playtesting, feedback, and sending me their insightful demos go to:
DispairEngine
ptoing
Micheal Markie
Greenwood
spootnik
Mazu
ptoing
Micheal Markie
Greenwood
spootnik
Mazu