The Trickster's Domain

Some people reported several other soft locks that are fixed with this update. I also used this as an occasion to polish a few smaller things:
  • Fixed softlock in optional SNG area on skill 0 (exit teleporter didn't unlock after all enemies are killed).
  • Fixed potential softlock after silver door when player runs out of rockets.
  • Polished fullbright pixels on shootable button inside of granade statues (thanks ptoing for fixing the texture for me!)
  • Added missing shadow on statue in mirror room.
Fixed a soft lock that happened only on skill 0.
Another few smaller fixes:
  • A pickup didn't drop from the ceiling when it was supposed to (when playing with QSS).
  • Fixed typos in messages on doors that open with the granade launcher.
  • Fixed a grammar error in a message in the SNG area and made the message show up only once.
One day after release I got some feedback. So I decided to fix a couple of minor things and reupload the map.
Here are the changes:
  • It was possible to soft lock behind the first gate that required the nail gun to open. Added a trigger that opens the gate from the other side.
  • Added glass to the diorama before the showdown section, so players wouldn't get stuck or trample the poor thing ;)
  • Fixed typos in the above description texts.
  • Added missing Copper 1.20 files to the zip archive. I've written everywhere it was included, but it wasn't.