An Egyptian ruin with a dark secret. Contains a story, lots of quad runs, randomized elements, and plenty of secrets. Runs on the Copper mod, which is included.

Please play one difficulty lower than you normally would; hard and nightmare are intended to be impossible for the majority of players.

I recommend using the newest version of Ironwail linked below (0.8.0+):
https://github.com/andrei-drexler/ironwail/releases

You can also use the 64-bit version of vkQuake:
https://github.com/Novum/vkQuake/releases

To play this, put the "starslave" folder in your Quake directory, launch the game, open the console with "~", type "game starslave", and then "map starslave"
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Submitted by
ComfyByTheFire
Downloads
1,640
Views
4,494
Release Date
Dec 20, 2023
First uploaded
Last update

Ratings

4.45 star(s) 31 ratings

Latest updates

  1. v1.3

    - Added trim to the elevator in the shambler room, and also widened the activation box - Moved...
  2. v1.2

    - Fixed more sun areas damaging/not damaging - Made some existing sun cover spots more forgiving...
  3. v1.1

    - Fixed sunshine pain locations not being where they should be in the final room :( sorry about...

Latest reviews

This map isn't playable for me, even on skill 0, without dying some 100 times. The only solution would be to play it in god mode and be a little more clever after that.
But it looks wonderful and is one of the most ambitious I ever played.
Skill
Easy
4.5/5
Visually stunning map with expertly crafted fights and many quad runs, secrets were always fun to find. The narrative with the journal entries you find was also such a nice touch, really adds to the atmosphere and kept me invested throughout the map. During the ending room, though it looked outstanding, the sunlight idea was in theory cool but in practice it wasn't the best, but definitely not a bad idea. Because it denied so much area, fights had to be taken slower and took some time to wait for the sun to be blocked again. The ending too, was kind of anticlimactic and raised more questions than answers, but nonetheless was good enough for an ending. Fantastic work, will be looking forward for your future maps!
Skill
Nightmare
wowie
Skill
Hard
Played this on hard and got severely humbled. Awe-inspiring decorations, simple but effective narrative, and combat that would even make John Romero weep. Good stuff
Skill
Hard
Absolutely gorgeous map. Enjoyed hunting for secrets and it has a challenging learning curve in the last arena. I enjoyed the concept, although maybe the damage was too steep for lower difficulties.
Skill
Normal
Just finished playing this. Really great map, great gameplay overall and the attention to detail made the lore messages and secret areas interesting to find!
Skill
Normal
Finally got around to playing this. Well, Bal aesthetics and Mazu gameplay, the best of both worlds. The layout was somewhat reminiscent of Elden ring and Star wars Fallen Order, the sections are very well integrated together and convey the feeling that we are only exploring a small fraction of a much larger complex.
Skill
Normal
The only map that I've ever been interested enough to read lore in, you can tell the author knows how to write. I enjoyed whack a shambler and the map is near perfect up until the end, I feel that concept seemed cool on paper but in practice it doesn't work that well (I played on 1.0) so maybe its changed now but you would get hit behind cover still and monsters would push you out into the open I just resorted to dying a lot and learning the path and then just yoloing it, I wish the story had a proper slow moment to wrap up things instead it just ended up abruptly as I tried not to die. The scale in that area is awesome though.
Skill
Hard
I am very torn about this map. From a technical perspective the map is of course an absolute masterpiece and as a non mapper I can hardly imagine how much work goes into creating something like this. On the other hand, I was happy when I finally finished the map and could move on to something easier and less strenuous. Nevertheless I have to give 5 stars for the work.
How can you take such a beautiful map and screw everything up? First, great fun with Shamblers hiding in the floor, and then the sun theme, beautiful dark atmosphere and... the map is a stupid arena where you give all your weapons, an infinite amount of ammunition and off you go. Why?
Skill
Normal