- Added trim to the elevator in the shambler room, and also widened the activation box
- Moved the book above the early lightning gun trial so it stops flashbanging people with lore
- Moved the enemies and items around in the inside-the-wall secret
- The jump trigger in the blue hall that can sometimes lock out the shamblers will disable at the end of the hall
- The gravity lift light will now blink after hitting the rune pillar in the sun room
- Added an extra health to the left path after taking the gravity lift to make it a more useful option
- Made the biosuit in the giant water room respawn
- Moved sky change trigger further in a bit
- Fixed the fog trigger overlapping with the tomb secret
- Bumped up the written difficulty class of the hall full of jump secrets
- Prevented one of the ring secrets from trapping you inside
- Added an additional disable to the force bridge in the sun room + fixed the triggers if you decide to hop down to the megahealth instead, to avoid confusion
- Fixed another missing safe spot in the sun room
- Added a death type to the electrified pool in the sun room
- Added a fog color change when the light phase is active/inactive to make it easier to track
- Made more lights in the initial room begin in an off state
- Made Starslave show in the mod menu
  • Like
Reactions: Hipnotic Rogue
- Fixed more sun areas damaging/not damaging
- Made some existing sun cover spots more forgiving
- Added flashing lights to the lift near the end to make progression clearer, and also brightened up the area in general
- Removed two death knights from the pit midway through the sun room, felt like there was too much going on in there
- Reversed the facing direction of two particular vores that were getting triggered early
- Fixed sunshine pain locations not being where they should be in the final room :( sorry about that
- Added a biosuit to the underwater lore location on all difficulties to avoid softlocks
- Added a reward for defiling the altar
- Reduced the pusher thing before the smoosher thing timer so it's less awkward to get around
- Removed a particular spawn from easy/normal
- Added a megahealth on all difficulties to the area after the elevator in the sun room
- It's a bug but i'm keeping the meat cubes in. I like them