difficult

  1. spootnik

    Info Player Start: A Dope (Challenge) Map 1.01

    A quick map I made with some small challenges. No changes across skills, apart from the automatic changes in skill 3. Requires Copper 1.30 (not included). Just throw the .bsp and .lit into your Copper (1.30) "maps" folder and launch map dope1 via console. (I recommend not saving mid-map...
  2. ComfyByTheFire

    Starslave v1.3

    An Egyptian ruin with a dark secret. Contains a story, lots of quad runs, randomized elements, and plenty of secrets. Runs on the Copper mod, which is included. Please play one difficulty lower than you normally would; hard and nightmare are intended to be impossible for the majority of...
  3. ComfyByTheFire

    I No Longer Fear The Ranger Guarding My Heel v1.7

    A large prototype-textured map with non-linear progression, slaughter fights, and trick jumping. Runs on the Copper mod, which is included. Originally intended as an entry for SM224. Requires up-to-date Ironwail or vkQuake on Protocol 999. Quakespasm will encounter bugs. Please play one...
  4. Euclidius

    Euclid's Nightmare 1.12

    Venture deep into the darkest depths of my mind. Experience the torture and mental anguish that comes with these dangerous visions from my mind. Hence the title of this mod; Euclid's Nightmare. It features 20 brand-spanking-new maps all hand-crafted by me. (Includes my very first maps!) Not...
  5. cng

    czg03 - Ceremonial Circles 1.0

    Another early level of mine. This is the original bsp, warts and all, no bugs fixed. Should be playable in any engine. Extract the file czg03.bsp to your quake/id1/maps folder. Run Quake, pull down the console and enter map czg03 to play. This level is a bit too dark in my opinion, and there...
  6. Markie

    Reliquary 0.1

    What is Reliquary? Reliquary is a challenging set of levels featuring new weapons and weapon balance. It is built off of the Copper mod as a base so expect all features from Copper to carry over as well. The current build is an alpha, released mainly to test the waters and see how players react...