Gibtropolis

GIBTROPOLIS!

A relatively complex, somewhat non-linear city map.

Be sure to check out the 'level Primer' (Tutorial)

I think the Map is pretty Hard- I'd recommend Normal to start with...
  • use1.png
    use1.png
    6.3 MB · Views: 790
  • Use2.png
    Use2.png
    5.5 MB · Views: 768
  • bc.png
    bc.png
    5.4 MB · Views: 713
  • top.png
    top.png
    4 MB · Views: 696
  • st.png
    st.png
    6.1 MB · Views: 761
Submitted by
gw_x9
Downloads
1,283
Views
3,252
Release Date
Mar 6, 2024
First uploaded
Last update

Ratings

4.40 star(s) 20 ratings

Latest updates

  1. Fix 2

    -Fixed / relocated a reported stuck Red Armour during boss fight.
  2. Fix 1

    -Fixed a reported issue in Quakespasm where Double Barrel Shotgun gets stuck in geometry.

Latest reviews

This map is absolutely amazing! I've said it before in regards to Red Ranger but this map absolutely enbodies the city aesthetics than quake can provide.

My only problem with this map is how big it is and how long it usually takes me to complete it. Absolutely incredible effort
Skill
Normal
Magnificent map!
SiN level design mixed with AD monsters.
Skill
Hard
In the time since I did my review, I've played the entire map 2 more times (yes, I'm a little hooked on this level) and have discovered a ton of new strategies/alternative paths/tricks. It is a very re-playable and frankly adrenaline level, but in a pleasant way (not like those maps that now seem to be so popular, where you have 600 enemies all attacking you at the same time and not a damn corner to protect you). It is really a map designed to continuously and cyclically alternate moments of action followed by moments of calm very much in the classic vein of Duke Nukem or Hal-Life and I already have put it permanently on my personal list of "my 20 best maps for Quake 1 of all time". I would love to be able to play more maps of this style, but given the immense work required to make it, I doubt that its author, gw_x9, or other mappers, will be very willing to do something similar soon. So, God willing, I think I will replay this map on more than one occasion in the future.
Skill
Normal
This map was a pleasant surprise. Had a lot of fun playing this map even though I don't normally like city/duke style levels in Quake.
This is one of the very few exceptions. Great gameplay and combat encounters,
Yyyesss, that's it.

In the beginning I thought this would be too hard for me, the unexperienced player, even on skill 0.
But it's one of these maps which work better if the right way is known.
The second attempt was much better.

Thanx that this isn't linear. It's so interesting, the first time it was difficult to find the points for the runes.
It seems to be so real, the bar, the restroom, the streets and grids and elevators ... it's so much fun to jump around the roofs, to explore.

And, an extra point:
this soundtrack is metal as f..k, it drives me forward, on and on, and it fits so good with this small city of horror.

A matter of taste:
not the first map which makes me wonder whether it's logical that all these zombies mess around in this highly technical environment.
But, fighting on and on, there's no time for silly questions :-)

Secrets 5/8, that's good with me.

It's a gas, this map.
I miss nothing with it.
Skill
Easy
Fun from start to finish. I almost wanted more when the final fight was finished!
Skill
Normal
Probably the path to the "bar key" should be more obvious ;)
After your release of awesome Duke Nukem Quake map I was afraid you won't release anything more. And here it is! (Btw. Muty made a nice speedrun of DNQ map.)
gw_x9
gw_x9
Awesome! Enjoy the map! (Muty = DNQ. 16 seconds! Crazy!)
I feel bad not liking this map, because the aesthetic and setup are great and I hope you do more. I would however highly encourage you to release a variation of this map that just deletes all the zombies (or like half of them and the sword nerds). I'd replay that in a heartbeat.

I spent 10-20 minutes just not finding an explosive weapon, ran into the big bar fight on the roof, and just ran out of patience for constantly getting hit by zombie gibs and hearing zombie moans.

The idea of zombies being an actual threat is unique, but I ultimately did not find it fun to play. And it pains me because the rest that I've seen so far is great.
Skill
Normal
gw_x9
gw_x9
Hey! Thanks for Playing! Yeh, bit of a gable re the zombies. (There’s actually a few ways to deal with them. Including a secret)
Incredible feat, challenges both the player's ability to make smart combat decisions as well as quite literally break through the environment Red Faction style to reach their next destination. The signposting is there, possibly at times bare bones, it is not always clear what the next location the player is supposed to go to, leading to some backtracks, but at the end of the day the place is confined and lit well. Duke Nukem meets Half-Life as previously mentioned is quite apt for this. Looking for more non linear adventures such as this that utilise space well. In some aspects it's "vania-y", I'd say more imm-simmy, like we even have a "0451" joke if the inspiration wasn't obvious. The jump boots are the more obvious "vania" + exploration tool as a lot of the map can be skipped or be ripped wide open by sequence breaking, or hell, cheesed, not killing absolutely everyone you meet on sight again is "immsimmy" and finding shortcuts (all of this is told in the tutorial but the map is so lengthy sometimes it can be forgotten). I found 5/8 secrets, it almost felt that some of these were necessary in order to progress but the runes I think don't trigger any events (I think the earliest rune can be achieved with a pentagram as opposed to the lava powerup that's to be achieved with the jump boots). I'm always 50/50 on maps having enemies respawning/repopulating an area, it both kind of helps to figure out that you are going on the right path/you did something so it's not just a cyberpunk liminal landscape, but it can also feel tedious. I guess here to keep the pressure up since the map is quite dense it makes sense. A very good (and long!!!) adventure, hoping to see more AD breakable goodness.
Skill
Nightmare
gw_x9
gw_x9
Awesome! Glad ya enjoyed it! Thanks for taking the time to give it a go! I put a lot of thought into it! I wanted to give people (perceived) multiple options. It wasn’t ‘till finally play testing I discovered how long the map actually was!