exploration

  1. gw_x9

    Gibtropolis Version 1.2

    GIBTROPOLIS! A relatively complex, somewhat non-linear city map. Be sure to check out the 'level Primer' (Tutorial) I think the Map is pretty Hard- I'd recommend Normal to start with...
  2. oldspider

    Twilight Town 1.0

    Twilight Town is a small but dense map heavily inspired by Thief, Deus Ex, and Dishonored. I wanted to experiment with adding player agency and nonlinear level design. This is the second map I've uploaded; it was designed and built in two weeks. I made my own wad with some textures derived from...
  3. Y

    Puzzlebox 1.1

    A short puzzlebox map built in id1 progs. This is a bit of a proof-of-concept for trying out some more complex puzzles in Quake. Source .map is included so you can see how it works behind the scenes. Uses the prototype textures by Khreathor.
  4. spootnik

    The Warden 2023-03-18

    A non-linear, honey-themed gothic tower, using Arcane Dimensions. Can you cleanse the place of The Warden's influence?
  5. V

    Fortress of Secrets v1.0

    Work your way out of the old fortress where prisoners get used as test subjects to create unnatural creatures.
  6. Mazu

    37th Relic Retrieval 1.0

    My 2nd Quake map created. Wanted to give AD a try and this monstrosity is the outcome. Huge base map with nonlinear progression. Using ikbase textures mostly. Features breakable crates(brown) that can contain items and other destructible environments. Note: Requires AD 1.70 or above. Build...
  7. Mazu

    Awoken Madness 1.0

    My first vanilla Quake map release in 2018. Very long exploration adventure with a lot of traps and combat encounters in arenas. This map was made side by side watching dumptrucks tutorials and trenchbroom open. Some funky stats: Monsters: easy 189, normal 283, hard 373 Secrets: 20 Build time...