My first ever level to be published, created in 5 weeks to be submitted to Steve Lee's Level Design Jam 8. It's inspired by a recent Liminal Spaces Jam hosted on Quake Mapping Discord.
Shout out to Kebby_ for allowing me to use his model in this project.
Not your regular Quake 1 map. The jam...
LIMINAL SPACES JAM,
IT'S HERE
Featuring 24 maps from talented mappers all over the community and a custom Hud from Kebby
MAPS
Made between May 1st and May 15th
4LT - The Absolute Decadence of Cursed Architecture
66ppt99 - Reasons To Go On
CommonCold - Musings of Gibraltar Mick and Fat...
GIBTROPOLIS!
A relatively complex, somewhat non-linear city map.
Be sure to check out the 'level Primer' (Tutorial)
I think the Map is pretty Hard- I'd recommend Normal to start with...
Twilight Town is a small but dense map heavily inspired by Thief, Deus Ex, and Dishonored. I wanted to experiment with adding player agency and nonlinear level design.
This is the second map I've uploaded; it was designed and built in two weeks. I made my own wad with some textures derived from...
A short puzzlebox map built in id1 progs. This is a bit of a proof-of-concept for trying out some more complex puzzles in Quake.
Source .map is included so you can see how it works behind the scenes.
Uses the prototype textures by Khreathor.
My 2nd Quake map created. Wanted to give AD a try and this monstrosity is the outcome. Huge base map with nonlinear progression. Using ikbase textures mostly. Features breakable crates(brown) that can contain items and other destructible environments.
Note: Requires AD 1.70 or above.
Build...
My first vanilla Quake map release in 2018.
Very long exploration adventure with a lot of traps and combat encounters in arenas. This map was made side by side watching dumptrucks tutorials and trenchbroom open.
Some funky stats:
Monsters: easy 189, normal 283, hard 373
Secrets: 20
Build time...
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