Something I had initially joked about making at multiple points, got bored and decided to try it, because an outdoor map seemed fun to mess with at least once.
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Map from version 1.2 onward requires [ Copper v1.30, not included ], map versions prior to that require [ Copper v1.20, also not included ]
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Tested in:
~Ironwail (extensively)
~vkQuake (enough to know it works)
~QuakeSpasm Spiked (some of the skybox disappears at a distance, map seems to work fine beyond that)
~QuakeSpasm (requires sv_protocol 999 to work properly, functionally the same as QuakeSpasm Spiked otherwise)
--Map does not seem to run in the Steam Kex port, at least not to my knowledge anyway.
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Map statistics:
Has Co-op starts (and some extra adjustments in co-op)
Secrets: 8 (and at least two unmarked secrets)
Regular Monster counts [Denotes full 100%]:
Easy : 524 [ 740 ]
Normal: 720 [ 1050 ]
Hard+ : 1116 [ 1634 ]
Co-op Monster Counts [Denotes full 100%]
Easy : 654 [ 870 ]
Normal: 876 [ 1206 ]
Hard+ : 1348 [ 1866 ]
- - -
Map from version 1.2 onward requires [ Copper v1.30, not included ], map versions prior to that require [ Copper v1.20, also not included ]
- - -
Tested in:
~Ironwail (extensively)
~vkQuake (enough to know it works)
~QuakeSpasm Spiked (some of the skybox disappears at a distance, map seems to work fine beyond that)
~QuakeSpasm (requires sv_protocol 999 to work properly, functionally the same as QuakeSpasm Spiked otherwise)
--Map does not seem to run in the Steam Kex port, at least not to my knowledge anyway.
- - -
Map statistics:
Has Co-op starts (and some extra adjustments in co-op)
Secrets: 8 (and at least two unmarked secrets)
Regular Monster counts [Denotes full 100%]:
Easy : 524 [ 740 ]
Normal: 720 [ 1050 ]
Hard+ : 1116 [ 1634 ]
Co-op Monster Counts [Denotes full 100%]
Easy : 654 [ 870 ]
Normal: 876 [ 1206 ]
Hard+ : 1348 [ 1866 ]