~Updated map to require Copper 1.30 (mostly for the nightmare changes)
~Made the map slightly harder (mix of anti-cheese, changing how certain encounters work and buffing monster counts)
~Replaced the zombies (this is a balancing measure, weirdly)
~Added a bit more to the ending tunnel (visual fluff)
~Removed some redundant triggers
~Re-integrated a previously cut trap
~Added a new secret alternate ending room (can still technically go the normal route for 100% kills)