High Noon In Akhetaten

~Updated map to require Copper 1.30 (mostly for the nightmare changes)

~Made the map slightly harder (mix of anti-cheese, changing how certain encounters work and buffing monster counts)

~Replaced the zombies (this is a balancing measure, weirdly)

~Added a bit more to the ending tunnel (visual fluff)

~Removed some redundant triggers

~Re-integrated a previously cut trap

~Added a new secret alternate ending room (can still technically go the normal route for 100% kills)
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~Moved the trigger for getting the gold key early back to where it should've been
( I think I moved it to test something and forgot to put it back, whoops )

~Fixed some triggers that had angles on them when they shouldn't have, causing them to not work properly

~Added an additional kill trigger

~Changed the lights on a secret shoot switch and two secret buttons to try and make them stand out more