Latest reviews

For Nola1 in Vanilla
This map is a blastfeast and really fun.

After some difficulties in running around the not-so-good-ways I managed to find the better ones and some weapons, and it was not so hard then.

Concerning the architecture I have played a lot of better-looking maps, but as rotten factory premises, or whatever may have been intended, I liked this a lot. Also, it seems to me that mapper's focus wasn't on mostly perfect looks here.

Yes, it's possible to fall down from the surrounding wall, but why get upset with this. Running and killing, and that's okay with me, of cause :cool:

Ended with all kills and secrets 5/6.
Thanx, You made my later evening.
Skill
Easy
For Nola1 in Vanilla
Enjoyed this, definite dusk vibes which I enjoyed 😁

Only gripes being its possible to fall out of bounds when skirting the edge of the map (Managed this while secret hunting) and skip parts of the level once you get access to the higher areas.

Good first effort, hopefully this constructive feedback helps you improve further!
Skill
Hard
Great first map. Only 3/9 secrets, guess they are actually secret.
Skill
Hard
Beautiful and mysterious map. Sometimes it was hard to find my way around but it ended up being very rewarding. Encounters were dangerous but the level design turned it into a fun time. Five stars!
Skill
Normal
For Nola1 in Vanilla
Very fun to play with a creepy vibe. I sense a bit of Dusk inspiration. Good work.
Skill
Normal
I got turned around a lot in this trying to figure out where to go, but it's a pretty good AD map
Skill
Hard
R
radhsar
Thanks for playing!!!
Pretty impressive layout and architecture for a first map. Had a lot of fun exploring rooms and corridors. Very challenging encounters, had to manage ammo several times. Five stars!
Skill
Normal
R
radhsar
Thank you for the feedback, im glad you enjoyed it!!!
imho, this is a very dark, doomy, gloomy, atmospheric map and it keeps what is promised. Well done! What a nice snack before my supper.

Unfortunately it's really short for such good stuff. Is it also a promise for more? I would really enjoy ....
Skill
Easy
Inectha
Inectha
Thank you Ludicrous, for playing my map and writing a review!

It is incredibly gratifying for me to hear that you enjoyed playing my creation. I have a deep appreciation for dark ambient themes in various forms of media, and I'm thrilled that the atmospheric tone I aimed for resonated with you. I also want to express my gratitude to Immorpher for providing the haunting music that added to the immersive experience of the map.

Choosing to keep the map small was a deliberate decision on my part. I wanted to ensure that I could manage the creation process effectively from start to finish and deliver an experience that would leave a lasting impression. As a newcomer to map-making, I recognize the potential for getting lost or making mistakes along the way. However, the positive feedback I've received, including your review, serves as a tremendous encouragement for me to continue honing my skills and creating more maps in the future.

I'm excited to share that I'm already considering ideas for a second map, one that will seamlessly connect to the world I've established with this debut release. The journey into the perilous infernal depths will indeed continue, and I look forward to sharing that adventure with you and other players.

Thank you once again for your support and feedback. It truly means a lot to me as I embark on this creative journey.
really cool AD map, loved how it used the jump boots as a major mechanic for moving around and gating progression
Skill
Hard
For Nola1 in Vanilla
I really liked the overall atmosphere of this! I always love seeing things like brushwork cars and cityscapes. The reuse of the silver key for exploration was neat. I think the map was a little tight on armor and health, but I got to the end well enough.

I played it in Alkaline just for kicks.
Skill
Hard
The level design is pretty solid and time-tested. It's pretty much identical to the original E1M1. However, where it really lacks is enemy variety. Most if not all the enemies you will encounter are spawn and those are tricky to deal with. The original level was also never meant to accommodate them, so not the best place to fight spawn.

Easy skill is still decent because you still have health pick-ups and guns, but in other skills those are substituted by other spawns. A ranger can't subsist on spawn alone, I should detract some points for that.
This is true masterpiece. One of the best maps of the decade definetly. Thick gloomy opressive lovecraftian atmosphere. Inventive encounters, truly engaging and surprising. Layout of the map is plain gorgeous, so intricately looped & interconnected. What a gem! Really recommend this map to all Quake fans
Skill
Easy
Great map. No complaints. Cool visuals and cool encounters. Faaar above average map. Perhaps encounters are quite predictible, but totally solid nevertheless. My fav encounter is that platforming section with ogres & vores. Also worth mentioning that I was always a fan of platforming (when used as switch of pacing, extra activity) so in here I was extra satisfied with platforming
Skill
Normal
Really cool map. Inventive encounters, eye pleasing visuals, thickatmosphere. What else to wish for! Oh and secrets are really fun to search for. My fav part is the puzzle area with rising platforms & shootable buttons
Skill
Normal
R
radhsar
Thanks for playing and the feedback!!!!
liked this map, lots of cool fights

got a bit lost towards the end with the shortcuts sometimes feeling a bit like the way to go forward, but overall this was a well designed level that flows together really well
Skill
Hard
Over 700 hundred enemies and a bit much in some areas! In particular, there is a huge mass of several hundred enemies of all types in the extensive arena. Sometimes I had to renew my digital life there several times. The sheer number of ammunition and regeneration packs is very positive. This ensures that you can survive the Mamut Tour in a positive sense right to the end! I actually found all the secrets and while we're at it, I'd like to praise the Egypt setting with the large pyramid. Many of the sections also lead into the heart of the area. It's very reminiscent of the game [Serious Sam] where you're also accompanied by a suitable piece of music. I don't really like these maps with so many enemies, as they drag the game out a long way. But I didn't really feel that with this map. In the end, I can only say that this is a neat job by the map creator and I hope that there will be more to come.
Skill
Normal
This is lit. But I think this map still needs some subtle refinements. Something doesn't seem quite right yet.
And don't forget to let us know when an update will be available.
;)
Zigi has revolutionised Quake gameplay with this deep dive into the mind of Sandy Petersen. Never has anyone combined psychological analysis with Quake gameplay until now.
Skill
Easy
Lots of fun with this one. My favourites are probably the ones by Mazu, danz and zigi. The map pack is a testament to how incredibly well vanilla quake and its texture sets/themes hold up after almost 30 years.
I also had a lot of fun with your first Quake map and you've done it exceptionally well. I was able to find a few secrets and I was very impressed with the starting area, as well as the rest of your map. The battles were well placed and it never got boring. I also really enjoyed the jump and run sections in the room with the moving platforms. In the end, I got a little lost, but in the end I mastered the map. I'd love more of this map quality...

Translated with DeepL.com (free version)
Skill
Normal
R
radhsar
Thank you so much for the feedback!!!