Latest reviews

Very good. Nice take on a 'open' map!
The level design is nice - i feel it could have been utilized a lot more, as there is potential for dozens more of rooms and corridors - it is absolutely beautiful made for a 'industrial' setting.
...It wouldn't even have felt off with a few monsters in the skill selection map...
Second map? I'm getting high expectations for the third...
Thanks for Your work, and thanks for sharing!
Nice little 'first' map!
The brushwork and lighting is a bit simple, and there are beam-in monsters in the basement. But this will improve. General monster placement quite good.
The important thing - the ideas - are in place! I'm looking forward to see what the next map will be like....
Thanks for Your work, thanks for sharing, and welcome aboard! :)
P
piqulsky
Thanks a lot for the kind words! I really appreciate pointing out what can be improved :)
For Tremor in Mods
A few dark spots (with fiends hiding in them) and a possible softlock on Ironwail fails to mar what is a sublime experience.
Skill
Hard
D
For Runoff in Vanilla
A quick, simple map where we have to fight our way through a hundred marines in something resembling a dam or hydroelectric power plant. Aside from one rather unusual leap of faith, everything is very forward. The somewhat sparse, blocky architecture, lack of any music, and an unceremonious ending make this a candidate for a solid three-star rating. Nevertheless, it's a pleasant time.
Skill
Hard
D
A well-designed map for fast-paced progress. Consequently, there's no time for exploration. We practice techniques for dealing with danger in a tight interesting place. I didn't like the texture work, it was a bit too psychedelic and abstract for my taste. The default music volume was too high, which I quickly adjusted in the options. The track itself was very enjoyable.
https://www.youtube.com/watch?v=HzfKEzJ0_qI
Skill
Hard
D
A fantastic set of maps. The first doesn't yet offer a glimpse of what's to come, but once we enter the base and begin freely exploring, the intensity reaches its limit. Secrets, duels, and exploration are endless, and the scale of the encounters grows exponentially. Beautifully designed.
https://www.youtube.com/watch?v=g8oQPxyZCAc
Skill
Hard
This was really unique, I loved the brushes and the way you used the textures. The second point you mentioned about "Use enemy combinations, geometry, weapons and environmental hazards to create encounters with different combat problems." particularly about geometry and environmental hazards is in my opinion the thing that makes great Quake or at least that's what I love most so I'm glad you approached it that way. I would have loved some more exploring or interconnected design for a choice of how to progress but that may not have been the goal so that's just my taste.

I have a small bug to report, I was a little too far to one side when falling down the chute at the end and fell out of the map.
Skill
Normal
This map once again demonstrates the incredible attention to detail and narrative depth that author zbidou72 has achieved with the release of the Alkaline User Map "Null Bearing Redux." You hardly know where to look or where to go next. The enemy placement is excellent with well over 300 foes meaning you really need to scout the area carefully before wandering into a line of fire from afar! Much of the gameplay takes place outdoors, though the action centers on a massive submarine anchored in a harbor basin, defended by a wide variety of adversaries. The interior areas are also incredibly detailed and crafted with great care. I discovered many of the secrets by chance, they weren't easy to reach, but they provided crucial tools to help me progress. Almost every major section was populated by waves of diverse enemies that had to be kept at bay! Despite the map's massive scale, I would highly recommend it to anyone. It is a top-tier map that keeps you motivated to keep playing even if you happen to meet your end a few times along the way!

Skill
Normal
For Ixtromaton in Other
Absolutely LOVED it! The arena fight was very nice and genuinely left me wanting more, which is definitely a very good thing! Really looking forward to more maps from you.

https://www.youtube.com/watch?v=9qLFlt6cjk8
Skill
Normal
D
The map itself isn't anything special, decentand very playable, but the time teleportation mechanic... It's a fantastic trick that creates many opportunities for interesting exploration. Reading the author's warnings about the difficulty level, I cautiously chose medium. However, the map is relatively polished, and aside from a few traps that required a second attempt, the entire thing was playable on a gamepad. Secrets also drop naturally, I only found half of them, but they were hidden behind interesting puzzles.
https://www.youtube.com/watch?v=f_zYqpfhf4o
Skill
Normal
D
A map traditional in structure and concept. Pleasant in its simplicity, yet entertaining nonetheless.
Skill
Hard
D
A huge and challenging map. Lots of ambushes and tough monsters. After 20 minutes, I had to ditch the gamepad and switch to a mouse with quicksave and quickload. You can't afford to waste ammo and have accidental hits in this map and one of the killroms let me know that the gamepad lacks precision. Lots of secrets, very well hidden, because I found almost none :) I think there are hidden enemies and gameplay behind the secrets. There must be a jetpack or double jump somewhere. I generally don't enjoy large maps, but this one is quite linear and hard to get lost, wraps around itself well, and is focused despite its size. The game played well and was on a razor's edge.
Skill
Hard
A great map pack with a wide variety of quality. Some maps made me grateful for all the wonderful textures we already have, while others were absolutely astonishing and will surely become canon. Despite the differences, all of the maps were a lot of fun to play. Thank you very much!
Skill
Hard
D
Great map, fast-paced, intense arenas with combat, but also a touch of exploration. Perfectly balanced. I had a blast.
https://www.youtube.com/watch?v=nEQDbSf1Mhg
Skill
Hard
D
An interesting map with cool scripts. It was a blast to play surrounded by a map-devouring void. I'm taking away a star because there was no music.
Skill
Hard
D
For Ixtromaton in Other
Wow! What an arena! What music! What a monster lineup! What an atmosphere! I have a feeling I'll be replaying this map over and over again. I want a whole episode with this pace and atmosphere! GOLD https://www.youtube.com/watch?v=k1Z2azidxgY
Skill
Hard
D
Nice and challenging map, interesting traps, quite simple.
Skill
Hard
D
  • Deleted member
  • 4.00 star(s)
  • Version: 2026-08-03
A pleasant map with interesting and diverse content. A bit too easy. Playing it on hard mode and with a gamepad is no problem.
Skill
Hard
For Tremor in Mods
This was so tremendous perhaps too tremendous that i'm tired of being turning arround and arround (certainly linked to my way of playing)
I was not able to fully enjoy it, perhaps I shouldn't have selected hard... it took me more than 10 hours to complete (but it's incomplete) not being able to find any secret access :( and I don't even want too, it was simply too much for me.
I'm not taking away the high quality the nostalgia and the oversize of this creation , I'mreally thanfull to all the people behind this project who have pass such a huge amount of time to creat this :)
Skill
Hard
Persistent Echo: The Dam has, of course, surpassed the first installment. The sense of scale in the area featuring the meticulously rendered dam is truly unmatched. Yet, attention to detail plays a crucial role here as well. Once again, it is evident that a genuine narrative element drives the entire project! The enemies are cunningly placed, and in some instances, it is better to engage them from a distance. As in the first part, the secrets are expertly hidden, and the opening water sections are beautifully staged. The finale is a real challenge, but with the acid suit and good timing, you eventually reach the goal. A perfectly executed map. I am already looking forward to the third installment.

Skill
Normal