Bonk Jam!

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Ranger has gotten a hold of a new melee weapon: the Bonk Hammer!
The Hammer allows the player to jump higher, move faster, and fight harder!

This mod (built on Copper) also includes two additional monsters: our good friend the gaunt from Quoth (with reworked code), and Dwell's brute!

Many thanks to Fairweather and Kebby for the design and development of the Bonk Hammer!



Across the set of maps, you will encounter Bonk runes, which can be used to purchase awesome skins for the new hammer in the start map.

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With maps by:
4LT
CommonCold
ChadQuad
Chuma
Indigo
iYago
Makkon
Milestone
Nickster
Pinchy
Rabbit
Recycled OJ
Shadesmaster
Simon Novak
Spootnik
Sze
ThatSpacePirate


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Note: a test map is included in the jam pack (bonk_test.bsp), which showcases the
hammer's basic feature and serves as a very useful tutorial for those unfamiliar with
how to navigate levels using the hammer.
Submitted by
spootnik
Downloads
6,033
Views
13,010
Release Date
Jul 21, 2024
First uploaded
Last update

Ratings

4.78 star(s) 27 ratings

Latest updates

  1. Final update: map changes

    Updates to maps: -bonk_chuma -bonk_iyago -bonk_nickster -bonk_roj -bonk_thatspacepirate
  2. Start Map Update

    - added message prints to start map, to instruct hammer use - fixed conback
  3. Post-release collection of small fixes

    This will be the last update for a few days. It is totally possible (and likely) that there will...

Latest reviews

This was, by far, one of the better "jams" I've played over the years. The maps were of an overall high quality, with no outright duds. And the "Bonk Hammer" itself? A perfect addition to Quake!

The hammer feels reasonably balanced as a weapon, with more damaging attacks taking longer to charge. What really makes it stand apart however, is the new movements that it enables. It's the equivalent of rocket jumping without the innate harm, coupled with air dashing! A few maps even expand this further by providing puzzle blocks to hit and move, atop the more omnipresent trick-jumping and platforming.

I also absolutely adored the "shop" and its hammer variants, each costing a certain amount of runes (or unlocked via secrets). It's a cute feature that I'd love to see expanded upon in future mods, maybe even as an upgrade system?

Bonk on! 🔨
Skill
Normal
Just finished playing the bonk jam. I'm really bad at quake movement, but I found almost all the maps really fun. At skill 2 I managed to complete them all without using the quicksave too much, except for Pinchy's that took me twenty minutes quicksaving after pretty much every fight. Also Rabbit's maps where way too difficult for me. Favorite maps I would definitely say Nova Watch, The Purple Pirouette and Tonalitzomonitl.
Skill
Hard
Just finished rabbit's maps, which I saved for last, and boy, was this an absolute joy to play. The bonk hammer has a great learning curve and quite a lot of depth as far as movement mechanics go.
Everything else was top notch around it: the maps, the new weapon models (pure eye candy) and the armory unlock system.

This and Re:Mobilize are total game changers for how Quake can be played.

Thanks to everyone involved! You are awesome, each and everyone.
Skill
Easy
Amazing mod, really enjoyed new movement possibilities!
Skill
Hard
one of the best
Skill
Hard
I don't even know how to express the quality of this release. It is both, very good map pack with quality designed maps and an amazing movement enhancing mod. Tons of speedrun replayability.

Special mention and thanks for all the custom models by Kebby. Such an amazing work and just for a jam like this.

SZE's map was really well designed and Rabbit's maps took the movement aspects to the maximum level.

Thanks for everyone involved, this was a blast to play.
Skill
Hard
Some maps were a bit too intense, or I simply didn't get how to do the platforming, but when it got going, it really got going.
Skill
Hard
As a former trickjumper/defragger I love Bonk Jam! The way you have to traverse obstacles vertically and horizontally is so much fun with the hammer mechanic. Btw as a musician I chose the guitar and I love it so much. Big kudos for this unique experience!
Skill
Hard
It's perfect! Definitely my favourite release of the year, not just among mods, but all video games! I don't think I'll ever be able to play Quake without the hammer, one of the best melee weapons in all shooters, period.
11/10! Well done!
Skill
Nightmare
I must admit: i dislike bunnyhopping maps. That probably dates back to my early days of physical education in the school.

In spite of that - and my rather poor ability to grasp the mechanics of the Bonk hammer - i have been able to play the maps, by looking at the source code and the use of rocket jumping, noclipping and sometimes plain ol' cheating!

And i am very impressed. The new game mechanics are well thought-over and can be quite useful. It is neither too meek nor too much over-the-top. I guess we'll see more maps with this tool.

And the maps... Community map collections always range from the ...well, basic... to the absolutely sublime, but the quality of this collection is very much in the high end!

Very well done everybody! It has been a joy - thanks for Your efforts, and thanks for sharing!