An exploration, jumping, and puzzle-focused level with no enemies, set in a small castle inspired by Castle Master for the Amiga. This level can also be played in deathmatch which removes the puzzles. And the horse. Neigh!
You do not need any advanced Quake jumping skills to beat this level...
Originally released in 2019, this was my first Quake level in 19 years. While making it I experimented with various setpieces, and while looking up the details of the Quake engine I learned about a bunch of tricks that mappers have used in the past. I may have put a few too many gimmicks in...
Attention All Interested Participants!
So this is kind of a different release for me, and probably a weird experiment on my part. To make it brief, over the past 3 months, I've been participating at a highschool "Science Research Fair", and the experiment I chose was to test the psychological...
Playthrough Video
This a single player map I made as a student project for school set in a medieval era gothic castle, inspired by Quake. It's a small sized map that lasts ~4-6 minutes where Ranger is up against a dimension-shambler who is transporting enemies into our world, gathering an army...
My second Quake map after The Stars We Lost To Grief. This was an attempt to stay small-scoped and reasonable without confining myself to the strict boundaries of a 1024-unit map. It got a little out of hand, but not nearly as much as usual -- that's progress, I guess.
It's not actually about...
This is my first Quake map; a short little 1024 map with a vaguely wizard/runic theme. I had a few false starts working in Quake (too ambitious, too obsessed with building some grand narrative, etc), so I forced myself into a 1024x1024x1024 cube to ensure I focused on encounter design and...
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