An exploration, jumping, and puzzle-focused level with no enemies, set in a small castle inspired by Castle Master for the Amiga. This level can also be played in deathmatch which removes the puzzles. And the horse. Neigh!
You do not need any advanced Quake jumping skills to beat this level, and there are no secret shootable walls. This revised version makes some of the jumps easier, and a certain puzzle is no longer timed.
For technical reasons one monster is part of a puzzle's mechanism off-screen, so it will show up on the level results screen. Solving the puzzle automatically kills the monster.
See the bottom of the included text file for a secrets guide!
Runs in everything from DOS to KEX.
You do not need any advanced Quake jumping skills to beat this level, and there are no secret shootable walls. This revised version makes some of the jumps easier, and a certain puzzle is no longer timed.
For technical reasons one monster is part of a puzzle's mechanism off-screen, so it will show up on the level results screen. Solving the puzzle automatically kills the monster.
See the bottom of the included text file for a secrets guide!
Runs in everything from DOS to KEX.