A short puzzlebox map built in id1 progs. This is a bit of a proof-of-concept for trying out some more complex puzzles in Quake.
Source .map is included so you can see how it works behind the scenes.
Uses the prototype textures by Khreathor.
An exploration, jumping, and puzzle-focused level with no enemies, set in a small castle inspired by Castle Master for the Amiga. This level can also be played in deathmatch which removes the puzzles. And the horse. Neigh!
You do not need any advanced Quake jumping skills to beat this level...
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