Playthrough Video
This a single player map I made as a student project for school set in a medieval era gothic castle, inspired by Quake. It's a small sized map that lasts ~4-6 minutes where Ranger is up against a dimension-shambler who is transporting enemies into our world, gathering an army. With the bridge broken, the only way into the castle is through the caves, into the dungeon with horrors awaiting you...
Any and ALL feedback is appreciated.
Here is my twitter page for all game dev related posts and other content | https://twitter.com/Jey_Martian
This a single player map I made as a student project for school set in a medieval era gothic castle, inspired by Quake. It's a small sized map that lasts ~4-6 minutes where Ranger is up against a dimension-shambler who is transporting enemies into our world, gathering an army. With the bridge broken, the only way into the castle is through the caves, into the dungeon with horrors awaiting you...
Any and ALL feedback is appreciated.
Here is my twitter page for all game dev related posts and other content | https://twitter.com/Jey_Martian
My reason for locking the player from the rest of the level was that during playtests, players would fight the Hell Knights from the hallway before that and hide in there. I wanted to avoid that because it causes the player to optimize the fun out of the encounter and what I intended the fight to be like. But your feedback is definitely valid so maybe a different solution that doesn't hinder this type of exploration would have been better.
As for lighting, I unfortunately didn't spend as much time on it and was nearing a deadline, so I was unable to do multiple passes or iterate on them. That was simply bad planning.
I appreciate the feedback & kind words and would like to thank you again for taking the time to play.