The Makkon texture wads come in many different themes and color variations, all in a cohesive art style, allowing for mixing and experimenting with colors and surfaces to help a mapper create stunning environments.
These textures are best suited for intermediate to advanced mappers, however beginners need not be discouraged. Looking at the documentation will help mappers of all experience levels use them more effectively.
Some wads may contain thousands of textures (I'm very sorry). It's not recommended that you load an entire wad into your mapping software to use unless you have a lot of RAM. It's best to open a wad in Wally or Texmex, select the textures/colors you want to use, and build a new wad from that set.
Alternately, nickster has made a python script to split up these wads by naming convention, such as color: https://www.slipseer.com/index.php?resources/wadcleaver.268/
All textures made from scratch in Substance Designer by Ben "Makkon" Hale.
Modification is allowed and encouraged, with credit.
Not for commercial use without express written permission.
All sets come with color variations, with exception of a few. This makes for many textures to import and process. As a result, I have not cut up many of the trimsheets into separate trim textures, as this would result in several hundred textures to process. If you need your trims separated, feel free to cut them up yourself. I would otherwise encourage you to use the trims as a sheet, it's better for organization and performance, and makes it extremely easy to swap to different colors.
These textures were built for and look best in Nearest filtering.
~Ben "Makkon" Hale
READ THE DOCUMENTATION
Each zip file contains additional files besides the wad. There are tutorials on how to use trimsheets and other advanced textures. There are also example images, as well as example map files for you to open should you need.These textures are best suited for intermediate to advanced mappers, however beginners need not be discouraged. Looking at the documentation will help mappers of all experience levels use them more effectively.
Some wads may contain thousands of textures (I'm very sorry). It's not recommended that you load an entire wad into your mapping software to use unless you have a lot of RAM. It's best to open a wad in Wally or Texmex, select the textures/colors you want to use, and build a new wad from that set.
Alternately, nickster has made a python script to split up these wads by naming convention, such as color: https://www.slipseer.com/index.php?resources/wadcleaver.268/
All textures made from scratch in Substance Designer by Ben "Makkon" Hale.
Modification is allowed and encouraged, with credit.
Not for commercial use without express written permission.
All sets come with color variations, with exception of a few. This makes for many textures to import and process. As a result, I have not cut up many of the trimsheets into separate trim textures, as this would result in several hundred textures to process. If you need your trims separated, feel free to cut them up yourself. I would otherwise encourage you to use the trims as a sheet, it's better for organization and performance, and makes it extremely easy to swap to different colors.
These textures were built for and look best in Nearest filtering.
~Ben "Makkon" Hale