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Uses Alkaline 1.2.2 (included)
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Started this sometime last year with the goal of making a central vertical room and having the layout loop into it a few times across different floors (hopefully just enough to maybe make it not too confusing).
I sorta shelved and un-shelved this...
A single player episode with 6+4 levels and start map
The pak is compatible with original quake.exe and winquake.
Base and Medieval themes with mostly ID textures with plenty of new edits.
Includes a new ambient soundtrack by The Inhuman Host.
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Authors: Zothique and Sock...
A short, 10 minute single-player map for intermediate players. Difficulty levels have not been implemented (sorry)
I tried to think a lot more about combat encounters and general overall flow and pacing of the map. I hope it shows. I had a blast polishing this one up and kept coming back to...
A medium sized base map made with the progs dump devkit, it takes 10 minutes to complete but it has some custom enemies so be careful.
To play unzip the contents into your quake directory and then after launching quake type: "game centaurus" and then: "map centaurus", you can also set your...
Hello, this is my first Quake map, it's built for vanilla Quake. A short base level using some id textures, I would really appreciate your feedback so I can improve in the future.
You awake from a dream. You are a soldier defending a mining colony on Saturn's moon Titan. You've spent the...
Undiscovered Technology of the Pharaohs is a map pack using a new yet unreleased Alkaline devkit.
It features 3 egypt/techbase themed maps (start, main map, end).
Many secrets to find and a lot to explore, check out the readme for the full story!
Trailer :
A small episode that's been in development hell on my hard drive for way too long. It is pretty much classic vanilla Quake SP, but has a few small QC changes and extra sounds resulting in its own progs.dat, which qualifies it as a 'mod' for upload purposes.
The four main maps each follow a...
Hey! Here's my new Quake 1 SP map - "Concrete Meltdown" (jpqm13.bsp).
Map is utilizing latest progs_dump v3.0 mod devkit by dumptruck_ds.
Requires a source port that supports bsp2 format (increased limits) - quakespasm works best.
Features:
- mid-sized base / lava theme map with some...
My 2nd Quake map created. Wanted to give AD a try and this monstrosity is the outcome. Huge base map with nonlinear progression. Using ikbase textures mostly. Features breakable crates(brown) that can contain items and other destructible environments.
Note: Requires AD 1.70 or above.
Build...
Alkaline is a Quake 1 mod and map pack, with its foundation based on Rubicon 2 by metlslime.
Alkaline greatly expands the enemy roster and adds additional weapons and features. A tremendous amount of time was spent scouring through previous mods throughout Quake history and taking key elements...
Once millitary installation, now base of operations for filthy cultists.
Their business in not yours, but the only functioning Slipgate is located
deep inside Transportation section, where summoning rites are performed,
so you might as well...
Fixed up version of my mhsp01.bsp with moderate...
Slip Tripping
After feeling a little burnt out working on my Fathomless Reach episode, I just wanted to make a quick and rough map just to have some fun. I've always liked the idea of a map that starts out in a base, and has you actually use a slipgate for gameplay purposes as opposed to just...
My second Quake map after The Stars We Lost To Grief. This was an attempt to stay small-scoped and reasonable without confining myself to the strict boundaries of a 1024-unit map. It got a little out of hand, but not nearly as much as usual -- that's progress, I guess.
It's not actually about...
The Makkon texture wads come in many different themes and color variations, all in a cohesive art style, allowing for mixing and experimenting with colors and surfaces to help a mapper create stunning environments.
READ THE DOCUMENTATIONEach zip file contains additional files besides the wad...
These are the original texture WADs used in the development of the Quake missionpacks. They were pulled from the Quake Remaster on Steam, where they were left apparently accidentally. They include many textures that weren't used in the original games.
The WADs marked as "reconstructed" were...
These are the original texture WADs used in the development of Quake. They were pulled from the Quake Remaster on Steam, where they were left apparently accidentally. They include many textures that weren't used in the original game.
You can find out which maps used which WADs in this post.
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