Deathmatch Dimension

A couple more problems came to my attention. This was due to last minute tweaking after doing all my main playthroughs and introducing new bugs. Sorry to anyone who was affected by these problems. I hope that this is the last update, and I promise not to update only to fix texture alignment issues :)

Fixed in v1.03:
- dmd4: Two shamblers shouldn't have been there, one of them was unkillable because I accidentally flagged its teleporter as not in easy, but not the shambler itself.
- dmd1: There was a scrag with a missing teleporter on easy. Similar to the above problem, but scrags can fly through walls, so maybe was still killable.
- start: extremely minor fix for z-fighting on a lift in older engines that somebody pointed out. May as well fix everything I'm aware of if I'm going to update the whole mod.

Fixed in v1.02
- dmd2: There was a metal beam sticking out into a lift shaft. Had no collision, but was a stupid last minute change that introduced the bug and I felt stupid and fixed it.
Fix for dmd4 skill 2 progress blocker.

Argh! I made a last minute "fix" to stop monsters waking up in their spawn boxes, but introduced a progress blocker on skill 2 of dmd4 where two fiends are supposed to spawn, but since I accidentally flagged a teleporter as "player only" it stopped the fiend spawning, meaning you couldn't kill it and the lift wouldn't come down.
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