Deathmatch Dimension

Deathmatch Dimension is a ten map single-player episode of classic Quake goodness, inspired by the deathmatch maps that shipped with the original game. Each map has been lovingly rebuilt from the ground up for intense combat with Quake's familiar bestiary, and can be played as a full episode in sequence, or by starting with the shotgun for an extra challenge.
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Submitted by
than
Downloads
1,614
Views
4,247
Release date
Jun 9, 2023
First uploaded
Last update
Rating
4.91 star(s) 32 ratings

Latest updates

  1. Version 1.03 (Minor fixes for easy mode)

    A couple more problems came to my attention. This was due to last minute tweaking after doing...
  2. Version 1.01

    Fix for dmd4 skill 2 progress blocker. Argh! I made a last minute "fix" to stop monsters waking...

Latest reviews

Enjoyable to play and behold all throughout! Great use of the moving Ironwail skyboxes, awesome atmosphere. Very clever reuse and repopulation of the maps without getting confusing. I'd say dmd3 was the only map where I was quite never able to fully internalize the layout of the level, and when I was "endgame" secret hunting, I had trouble finding my way to some particular rooms I wanted to explore.

The maps also got predictable in some ways, like you could almost always count on monsters appearing upon picking up keys and whatnot. Also, there was a lot of spawning shamblers in pairs. I figured the idea was to make it harder for the player to cheese the monster, but in nightmare difficulty, due to the change in the monster's behaviour, more often than not, they ended up being cheesed pretty easily regardless. So, these shambler fights often felt more tedious than challenging.

I've yet to play the campaign on hard, which would probably alleviate the dual shambler issue, but regardless, these relatively little issues aside, it's an excellent episode that I would include among the must-plays of custom Quake content. I'd rate the map maybe around 4.9/5 or 4.95/5. Very specific, I know, but hey, that's my gut feeling, a very specific gut feeling.
I'm a sucker for remixed levels.
That blend of familiarity and new made me feel like playing Quake again for the first time, or rather remembering how it felt.

Thank you for creating this!
Brief and straight to the point maps, the kind I like. Excellent work!!!
Extremely polished with fun and challenging gameplay. Surprising combat setups even using only vanilla monsters. High replayability, fun secrets, balanced weapons. Fantastic job, than!
god-tier stuff here! excellent work
The map succeeds very well in maintaining the feeling of a deathmatch map but incorporating single player content. I was quite lost in places because of the many switches and doors. But at the end of the day I had a lot of fun. Thank you very much.
Very nice stuff, just slightly disappointed with old maps being exact the same. However dmd2 and dmd8 were really brilliant. Everything is built really nice and gameplay is good.

Had hiccup on dmd4 where final door didn't open somehow but there was a way to sequence break it to get on the bridge. Really tried to look a way to finish the map normally but couldn't find a way.

And I guess there were very little surprises in combat, not that many set piece fights that have you think a bit or even retry. Didn't die a single time on hard difficulty.
Fantastic oldskoolish episode. In par and even better of some official ones. Maps unfolding in a very attractive way. Couldn't leave the pack before the episode end. Top notch visuals and puzzles. Long time I had such a blast in 'vanilla' Q1. Many thanks Than !
One of my favorite recent releases for sure.

Every map looks great and has interesting exploration/pathing. Combat on skill 2 is challenging in a fun way. The map sizes are just right and the episode progression works pretty well -- not perfect, but better than some episodes where you are just swimming in ammo and power weapons in latter maps.

The nostalgia twist on these is the secret sauce... the map structure has obviously been rebuilt rather than just copied, but you can still easily recognize some familiar locations and routes. Then the map will surprise you with something that has been changed or added. Just a great balance there.
Great campaign. I'll give it a 5, with the caveat that I had some ammo issues on two maps (a personal pet peave for me).

Secret map was easily my favorite, though I also liked the take on dm2 which is my favorite og deathmatch map.