SM226 - Grisly Grottos starts now!

h4724

Sightseer
Feb 16, 2022
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2023-09-15_21-59-24.png

Deep below Gloom Keep, buried and forgotten for aeons, the Grisly Grotto waits... For you to hastily reinterpret it. The namesake and theme for this speedmapping session is e1m4, an all-time classic from Quake's shareware episode. There are no strict restrictions on textures or anything else for this one, but I'd like the inspiration to be clear - subaqueous structures, cavernous chambers, tricky traps and whatever else you can glean from the Grisly Grotto.

For progs I've put together a modified version of Copper, featuring the diving gear from Dwell, which grants water breathing and a 30% increase in swimming speed for 60 seconds. You can download it below. The package also includes a wad of the textures used in e1m4 (again, feel free to use other textures if you want to), and a decorative seaweed model by @Lunaran.

Newcomers are encouraged to participate, as making a simple map under time constraints is a great way to learn quickly and focus your creativity.

START:Now ( )
END:
(48 hours later)
TEXTURES:No restrictions
PROGS:Custom - based on Copper 1.20
NAMING:sm226_authorname
TRIGGER_CHANGELEVEL:set to start
SUBMISSIONS:Message @h4724 on Discord or post in this thread


Although vanilla maps will be compatible, Copper can allow you to make your map better and faster. Please familiarise yourself with both its general changes and mapper features.
 

Attachments

  • sm226_dev.zip
    3.6 MB · Views: 61
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