doom

  1. PatIV

    Dead Hangar Multiplayer 1.0

    Two old school maps from DOOM recreated for the multiplayer of Quake II Remastered Playable in Deathmatch / Team Deathmatch / Capture The Flag Hangar from DOOM | 16 Players (DM/TDM) | 16 Players (CTF) Dead Simple from DOOM II | 8 Players (DM/TDM) | 12 Players (CTF)
  2. Skidmark174

    Gameplay Mod Lateralus 1.5

    only works on the quakespasm spiked source port [QUAKESPASM SPIKED]: Fte.triptohell.info enemies: z-securities, trite, cherub, imp, boney, hell knight, cacodemon, archvile, mancubus, bruiser, vulgar, demon, revenant, commando (tentacle), maggot, wraith, lost soul ( i forgot if there are...
  3. HOLE

    Hell Gate and Hell Keep 2026-01-10

    Almost 1:1 geometry recreations of the PlayStation versions of MAP16 and MAP17. Enemies and items are roughly translated for Easy and Normal - Hard has more changes to hopefully increase difficulty.
  4. Mäggot "QuadLicker" Eater

    Arachnotron (Progs_Dump 3 resource) 1.1.1

    If you've checked the Quake 1 artwork page on Steam any time since mid-2024, you may have seen some of my work. I've been asked more than once to upload my models, but I've been kinda hesitant since my workflows are pretty idiosyncratic and not very easy to explain. This upload is essentially a...
  5. PatIV

    Dead Hangar 1.1

    Two old school maps from DOOM recreated for Quake II Remastered Hangar from DOOM Dead Simple from DOOM II
  6. Mäggot "QuadLicker" Eater

    Infernal Cacodemon 1.2

    This is a 3D remake of the Infernal Cacodemon from the Realm667 Doom repository, made for Quake I as a replacement for the default Scrag. This upload includes three ZIP files with different versions of this model, one with fullbrights (glowing pixels), one without them and another one with...
  7. Chuma

    Chuma's experimental archives Vol. 1 V1.00

    Author : Chuma. This is a series of maps i've made... i've decided to compile them in a single release... They were intended to be archived, so i'm gonna summarize: Connor (Quake Speedruns Explained project) asked me if i could help him make 2 "almost on the limit maps" for his youtube video...
  8. CommonCold

    From DOOM to Quake: A Conversion Guide

    Converting maps from DOOM to Quake TABLE OF CONTENTS 0. Preface 1. REQUIRED SOFTWARE 1a. Shareware Galore 1b. Source Ports 1c. Mapping Tools 1d. Blender (or not) 1e. CLI Tools: You can (NOT) abbreviate 1f. (File)path to success 2. Spit WADs 2a. An Ultimate Start 2b. All about the import-export...
  9. CommonCold

    Jam FireBlu Jam Goddamnit

    FIERYBLU madness has finally reared its ugly head, and what it sees is YOU!WARNING: Those who are sensitive to flashing images, and ESPECIALLY those with photosensitive epilepsy should be extremely cautious about these maps. Blast through ELEVEN new maps and a start map, featuring: "Dreams Of...
  10. CommonCold

    FireBlu Jam - A Once-Sealed Evil, Reborn!

    This jam is a celebration of everybody's favorite texture from Doom/Doom II, FireBlu!Rules are as follows: All maps must be new from scratch FireBlu must be featured prominently (Roughly greater than 10% of faces) Modified FireBlu textures ARE allowed, so long as the original takes precedence...
  11. Chuma

    System Control (Doom TNT map 01 quake remake) 1.00

    Hello guys, it's me again, i hope you are all doing well! so i'll try to be precise, i decided to make a new Quake map, maybe my final ID1 map : Doom TNT map 01, but in Quake... i did this in less than a week (5 days to be precise). One thing is that altho this is an almost 1:1 recreation using...
  12. zigi

    Disposal Of Otherworldly Monsters 1.0

    This is an extended version of my "Quake Builder Community Blockout Project #1" map, it uses SMEJ2 progs which are included in the zip.