I'm not sure where that jam idea comes from. It sounds like a refential joke and I'm lacking the required history to understand. Is the fireblu texture really infamous?
I find this texture very cool actually (I used it in my first Quake map) and those maps prove it to be a banger!
The hub map is one of the maps I enjoyed the less. While a nice homage, it's not ideal as a hub imho. It's messy and lacks readability to find the map slipgates, which is pretty undesirable. I lost time to explore it like a regular map, and eventually found the 4 interior slipgates thanks to noclipping after getting tired of going to random places. The meaning of the sign reading "less maps" was unclear to me as well. And the slipgate to Ish's map didn't work.
(The trigger_changelevel's map property doesn't match the actual map name which is fbj_ishv3).
Ish's map is also problematic to me as the secret doors look so only on one side and there's a mini-maze section behind one of them where there is no clue to where the door has gone once it's closed... because it wears a normal wall texture on the other side. So the solution is blindly shooting at each wall until it's the right one. Far from ideal.
Past that section I had run out of ammo already so I had to cheat to shoot the celing button lowering the barrier at the ramp. But even then I had no idea how to reach the surrounding ledges. So I didn't finish the map.
Dis Nuts was... hmmm... maybe not indispensable.
Not sure how to get out of it alive tbh. Will gladly watch others' playthroughs.
Brain Consumer... Didn't understand the trick either, if any. This mod's maps definitely make me feel an idiot!
Trapped in a lethal pit right from the beginning and no idea how to get out of it without cheating.
Requires expert skills in jumping, maybe? Frustrating...
The other maps are all good to very good I must say. Short but worthwile experiences easily fulfillling the jam's contract.
(Just had a small hesitation at the end of Rottensweet because the 3 shamblers didn't show up right away: it's necessary to find a semi-hidden recess whose access is not obvious right away, so it slightly kills the pace).
My favorite of all is IceColdTofu's which demonstrates not only a nice use of the texture but also an especially nice world building and scripting showcase, which I am especially sensible to.
Anyway congratulations to everybody!!! That's really a standing out jam and the maps are amazing considering how few time you had.
I hope I offended no one by being honest about what I didn't enjoy, and be sure I'm extremely impressed by what you all did... and how fast!