Jam FireBlu Jam

An open community project that typically includes maps created within a period of time.

FIERYBLU madness has finally reared its ugly head, and what it sees is YOU!

WARNING: Those who are sensitive to flashing images, and ESPECIALLY those with photosensitive epilepsy should be extremely cautious about these maps.

Blast through ELEVEN new maps and a start map, featuring:

  • "Dreams Of Cinnabar and Azurite" (start) by CommonCold
  • "Rottensweet" (fbj_adib) by Adib Murad
  • "FIREBLU Infestation" (fbj_avix) by Avix
  • "Mt. Erebus" (fbj_cc) by ID Software (port by CommonCold)
  • (011100110110010101100011011100100110010101110100)
  • "Entryway A La Fireblu" (fbj_chuma) by Chuma
  • "Fire Is Raging Eagerly. Blu Lingers Underneath." (fbj_ict) by IceColdTofu
  • "Serried Edifice" (fbj_ish) by Ish
  • "Dis Nuts" (fbj_konig) by Konig
  • "Die Farbe" (fbj_recycledoj) by RecycledOJ
  • "Helltek Infernal" (fbj_shades) by Shadesmaster
  • "Brain Consumer" (fbj_zigi) by Zigi

Installation Instructions

Simply unzip the folder into your Quake directory, and load the pack with -game fbj
LINUX USERS: Because your operating system likes to cause me pain, you need to rename the PAK file from "PAK0.PAK" to "pak0.pak" in order for it to be recognized. Fixed in recent update

Screenshots

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Jam organized by CommonCold.
Created using Dumptruck_ds's Speedmapping Progs
Submitted by
CommonCold
Downloads
958
Views
3,051
Release date
Aug 19, 2023
First uploaded
Last update
Rating
4.00 star(s) 12 ratings

Latest updates

  1. Never divert from the naming scheme, EVER

    Ruins everything
  2. The Coop Spawn update

    Added source map files for: fbj_adib fbj_chuma fbj_ict fbj_shades Updated the following maps...
  3. Third time's the charm... hopefully...

    replaced track50.wav with track50.ogg (causing looping errors on Quakespasm-Spiked (yet again...

Latest reviews

I'm not sure where that jam idea comes from. It sounds like a refential joke and I'm lacking the required history to understand. Is the fireblu texture really infamous?
I find this texture very cool actually (I used it in my first Quake map) and those maps prove it to be a banger! :cool:

The hub map is one of the maps I enjoyed the less. While a nice homage, it's not ideal as a hub imho. It's messy and lacks readability to find the map slipgates, which is pretty undesirable. I lost time to explore it like a regular map, and eventually found the 4 interior slipgates thanks to noclipping after getting tired of going to random places. The meaning of the sign reading "less maps" was unclear to me as well. And the slipgate to Ish's map didn't work. 🫤 (The trigger_changelevel's map property doesn't match the actual map name which is fbj_ishv3).

Ish's map is also problematic to me as the secret doors look so only on one side and there's a mini-maze section behind one of them where there is no clue to where the door has gone once it's closed... because it wears a normal wall texture on the other side. So the solution is blindly shooting at each wall until it's the right one. Far from ideal. 🫤
Past that section I had run out of ammo already so I had to cheat to shoot the celing button lowering the barrier at the ramp. But even then I had no idea how to reach the surrounding ledges. So I didn't finish the map. 😢

Dis Nuts was... hmmm... maybe not indispensable. 😅
Not sure how to get out of it alive tbh. Will gladly watch others' playthroughs.

Brain Consumer... Didn't understand the trick either, if any. This mod's maps definitely make me feel an idiot! 😅 Trapped in a lethal pit right from the beginning and no idea how to get out of it without cheating. 🤔 Requires expert skills in jumping, maybe? Frustrating...

The other maps are all good to very good I must say. Short but worthwile experiences easily fulfillling the jam's contract. 🙂👍
(Just had a small hesitation at the end of Rottensweet because the 3 shamblers didn't show up right away: it's necessary to find a semi-hidden recess whose access is not obvious right away, so it slightly kills the pace).

My favorite of all is IceColdTofu's which demonstrates not only a nice use of the texture but also an especially nice world building and scripting showcase, which I am especially sensible to. 🤩

Anyway congratulations to everybody!!! That's really a standing out jam and the maps are amazing considering how few time you had. 😵
I hope I offended no one by being honest about what I didn't enjoy, and be sure I'm extremely impressed by what you all did... and how fast!
You might think that a jam based around the most infamous of Doom textures would just give you joke maps... but actually, there's some exceptionally good mapping here (I'll be the second person to call out IceColdTofu for some particularly striking set pieces and lighting changes), some lovely texturing (esp in Avix's map), and then some crazy madness (yes, zigi, I am still processing your map).

Obviously lots of Doom references given the theme, but that's all okay.
I played this uncharacteristically on skill 1 (Normal), which I found to be at the very top end of my comfort level.
Really tasteful usage of Fireblu in most entries, amazing artistry on show too. Gameplay and progression/navigation were pleasant and straight forward for the most part (even in Konig's once you realise you can any% the map!). I have to give it to IceColdTofu's map though, backtracking to the pillars/doors and environmental set pieces were really charming. Overall a great pack.
This was an amazing jam, keep it coming! ily all!
Instant win for me! Gonna be playin through all this on my youtube, later!!!!