Jam FireBlu Jam

  • Added source map files for:
    • fbj_adib
    • fbj_chuma
    • fbj_ict
    • fbj_shades
  • Updated the following maps to include coop spawns
    • fbj_adib
    • fbj_avix
    • fbj_ict
    • fbj_konig
    • fbj_recycledoj
  • Removed redundant fbj_cc2 files
  • Fixed fbj_cc2 going out of normal map bounds
  • Fixed v_spike.mdl not having particle trails (Thanks Flecked)
  • Added dog to fbj_recycledoj on skill2+
  • Renamed PAK0.PAK to pak0.pak for nerds (linux users)
  • Removed /src/ from pak0.pak
  • Updated FBJ_README.txt
  • Added this changelog in v1.1.txt
  • Changed track66 to "Deep Into The Code" from DOOM's E3M3
  • Added demo1.dem to pak0.pak to help those looking for Nightmare
  • added FBJcover.png
  • added jam6scamp skybox for fbj_adib
  • replaced track50.wav with track50.ogg (causing looping errors on Quakespasm-Spiked (yet again, this was already provided to me, I just inserted the wrong version, thanks for everyone's patience))
  • Updated fbj_adib.bsp, .lit, and .txt (again, my fault, not Adib's)
  • removed config.cfg (I can't believe Paril would do this)
  • added track40.ogg
  • updated fbj_konig to the proper version (My fault, not Konig's)