Urantia

I'm dumb!
After playtesting the original Urantia release, I let the v2 update completely pass me by. It made the map more lively. The new texture at the beginning look way nicer, and there are several small encounters in the central open area when items are picked up. Those were absent from the original version, which had been on my regular rotation of maps since before release. Now you can make a giant encounter in that room.

I love the included music for this map. If you wish to play this on Quake Enhcanced, it is compatible, but the included mp3 won't play and must be converted to ogg.
Chuma
Chuma
I ain't a big gamedev yet but... Urantia will return in Alkaline.

Thank you for always being awesome Mopey ! and thanks to Yoder for the feedback so this version could improve.
I really like the combination of text and minimalist brushwork to describe a story. The combat is incidental punctuation rather than the meat of the map, which is a nice change.
Chuma
Chuma
Hey Zarat! yes, Urantia was mean't to be more of a narration at times than actions, reasons why (as i've said in the docs) i limited myself to using Knights and close quarter encounters... Thank you, i appreciate that you liked it, btw i love cats ( so every Quake mapper and speedrunner) ... cheers!
I liked the tubes very much. Unfortunately, the map was very short and on skill 2 also very very easy.
Chuma
Chuma
Thank you Gonzo! yeah, wasn't mean't to be difficult, i barely died on my playtesting, but i focused on other aspects, thank you! i will improve and do better models in future maps! best wishes! :)