- Adjusted location and activation range of several lore texts
- Changed behind the beams secret to "something shifts below" to make it more obvious what happened
- Added clip ramps to flesh pads in the final final arena to make it easier to get onto them
- Expanded the teleport range of the hit switch in the grenade launcher gauntlet
- Added extra health to second floor near main hall
- Changed the Immortal Reach secret in the main hall button graphic so it doesn't look like a hit switch, and light applied to area
- Made the mouth jump leading to the stomach fight more obvious, extended bridge, added a bonus health pack, and added grenade launcher there to all modes
- Reduced area of effect of damaging tiles in silver key fight
- Added extra health to the gug hall
- In start map, added "select a skill" to make it more obvious that it's a difficulty selection area
- Slightly reduced number of spawns on normal, one less in pre plasma jump hall
- Above the elevator in the silver key hall, replaced two patroling fiends with vorelings on normal and easy
- Added more health to silver key fight on normal
- Optimized lightmaps a bit more
- Made walls in Romero lift illusory so people don't get smooshed
- Removed one fiend from the Romero lift so they don't get stuck, and reduced number of spawns on easy/normal
- Fixed overlapping healths in chompy sunlust fight room on normal, reduced enemy number on normal, removed health loss from falling, and reduced momentum on the teleporter
- Put a purple light under the lightning gun in the big mouth room so it's more obvious
- Changed the jumping droles to jumping ogres on all difficulties in the swively void zone, because the droles were very annoying there
- Made flesh spiral secret easier to get to, made it slightly more obvious, and made the jumps less annoying
- Added health and cells to area before flesh void section
- Added cross of deflection, extra health, and extra cells to the end of the flesh void section to make it more rewarding, and encourage ring of shadows use
- Added four extra health packs to cover zones in six meat pillar rune fight
- Added clip brush to side of lamp in the initial drop so people don't get wedged against the meat (although apparently it wasn't enough so I'll add more later)