Slip Tripping
After feeling a little burnt out working on my Fathomless Reach episode, I just wanted to make a quick and rough map just to have some fun. I've always liked the idea of a map that starts out in a base, and has you actually use a slipgate for gameplay purposes as opposed to just being setdressing for an exit room. I also wanted to do it retro, meaning opaque water, no fog or colored lighting, no external skybox (although I did cheat with some transparent glass but it was gameplay pertinent I promise!)I recommend playing this in an engine that features software palette emulation like Ironwail or vkQuake!