The premise of this jam was to make a map with only one of each of the original id monsters, 13 in total.
We used Lunaran's Copper mod, and had 2 weeks ( and a couple of extra days... )
A single player episode with 6+4 levels and start map
The pak is compatible with original quake.exe and winquake.
Base and Medieval themes with mostly ID textures with plenty of new edits.
Includes a new ambient soundtrack by The Inhuman Host.
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Authors: Zothique and Sock...
Q1SP map, vanilla style and probably will take 5-10 minutes to complete.
Deathmatch compatible too if that floats yer boat.
Readme in zip with extra info / credits etc
A collection of maps i will update if able for each of my releases, unless they are made for a different release.
2 Maps currently,
Return - My first quake finished quake map after coming back from a break after messing with Trenchbroom for the first time.
The map was kind of abandoned to...
A small episode that's been in development hell on my hard drive for way too long. It is pretty much classic vanilla Quake SP, but has a few small QC changes and extra sounds resulting in its own progs.dat, which qualifies it as a 'mod' for upload purposes.
The four main maps each follow a...
A large copper map using mostly stock quake1 textures with 2 custom textures.
Difficulty settings are implemented, coop is not supported.
Copper not included.
Tested with Quakespasm.
Further information is in snklib.txt.
"You awaken to the whistling of a chill wind and the sight of dunes illuminated by moonlight. Through the crackling of nearby torches, you hear a shrill, otherworldly cry in the distance behind you. This is the demesne of the Dreamer, where nightmares beyond measure creep through sleepless...
Slip Tripping
After feeling a little burnt out working on my Fathomless Reach episode, I just wanted to make a quick and rough map just to have some fun. I've always liked the idea of a map that starts out in a base, and has you actually use a slipgate for gameplay purposes as opposed to just...
This is my first Quake map; a short little 1024 map with a vaguely wizard/runic theme. I had a few false starts working in Quake (too ambitious, too obsessed with building some grand narrative, etc), so I forced myself into a 1024x1024x1024 cube to ensure I focused on encounter design and...
These are the original texture WADs used in the development of the Quake missionpacks. They were pulled from the Quake Remaster on Steam, where they were left apparently accidentally. They include many textures that weren't used in the original games.
The WADs marked as "reconstructed" were...
These are the original texture WADs used in the development of Quake. They were pulled from the Quake Remaster on Steam, where they were left apparently accidentally. They include many textures that weren't used in the original game.
You can find out which maps used which WADs in this post.
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