Great adventure. Loved the cute & inventive brushwork, the warp residue, the keys assigned to access levels. The bit where the whole corridor falls away and into a warp crack was epic!

A few issues: I found the office ceiling grate secret, but the health remained stuck up there and didn't fall down as expected. The blood environment was great fun, but the last phase of the gauntlet challenge was unfair — cheesing it by positioning myself on the top ledge before they arrived was the only way to do it, but it felt like cheating. A good Vore battle usually involves multiple obstacles the player can dart behind to lose the projectiles.

The final battle had a fantastic sense of urgency to it, really exhilerating and climactic. A bit of dramatic lighting could have helped the ambience, and I guess it would have been nice to see the effects of having destroyed the thing — instead it just sits there with the shield back up which feels a bit anticlimactic lol.

Great work though, very impressive for a first map. Can't wait to see what you get up to next!
As a big fan of breakout scenarios, I can of course only give 5 stars here. The red part with the waves wasn't quite my taste, but the rest was great. Thank you very much.