Fun little map set. The first 2 maps especially, that prison is really cool and it's good to see Rubicon used. The encounters in the second map were really fun.
The third map with it's ogres harassing you the entire time was neat, along with those water fountains.
I did run into some tech issues. The sounds for the bowmen appear to be missing and I weirdly had a keybind issue that happens with this and only this pack I put in discussions.
The last map (which I understand is a cleaned up version of a partially finished map) felt the weakest, however that may be a me issue (I was noticing my tech issue, had some resource issues, and was interrupted like 14 times by work while playing it).
As far as the next-weapons-scroll issue goes, that's a common old Quake mod hiccup. Since I didn't touch the latest, stable version of the progs (nor did I have the source code), that's a little gremlin that remains from prior.
Also, to clarify that last map was definitely finished by The Lieutenant. As per the notes, I edited the last map to use map 5's progs & turned it into a final map. This not only kept everything consistent, but it actually fixed the issue with the final mini boss encounter. Many custom enemies from his earlier maps return & the gameplay progression actually works quite well with it included. It ends up becoming a complete LTH episode! :)
BTW, The Lieutenant went also by other handles, like Lieutenant Holler & LTH.