Realm of The Lieutenant

Greenwood

Moderator
Feb 18, 2022
17
42
13
Florida, U.S.A.
Greenwood submitted a new resource:

Realm of The Lieutenant - "New" 6 Map Episode, finally package properly!

This is the very overdue, packaged episode that "The Lieutenant" started but unfortunately never completed.
I basically packaged the already-chained-together maps by The Lieutenant, with the exception of the last map, number six. Since lthsp6 was never officially created, I took LT's last & final map, "Forwards Compatible," & edited it in Trenchbroom to work as the ending. I think it turned out rather well. Adapting it to the main 5's latest progs even fixed the Super Enforcer's glitchy aim...

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Thank you for this much appreciated gentle revision, Greenwood! (Same goes for Realm of Tiddles!) Very nice Christmas surprise!
 
I'm 2 maps in and this fucks. It's rare you can drop 3 knights on me and not only not irritate me but make it a fun encounter, let alone multiple times.

Guess I know what I'm working on for Christmas heh.
 
I'll put bugs here. Missing some sounds for the bowmen in level 3:

lthsp3_2023-12-25_15-36-28.png


Also, strangely in this and only this pack my "scroll up for previous weapon" keybind doesn't work?

It doesn't appear to be a shipped config.
They key is bound. Rebinding it does nothing.
The same keybind works normally in vanilla ID1, arcane dimensions, and others.
Happens in quakespasm-sdl2, ironwail 0.7.0, and ironwail built from master.

That's an odd one.
 
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@techtrogs Thanks for the input! Yeah, the "scroll up for previous weapon" is a common thing with old Quake mods sometimes. Since I didn't mess with the latest progs in the main series (map 5, "Exodus"), that's an unfortunate hiccup from the past.

The "missing" bowman sounds doesn't make sense though. They are literally located in the spot listed on your screenshot (sound/bowman/etc.).

AH! I figured out the problem! Turns out that those 2 wav files had their extensions capitalized (.WAV versus .wav) & when packaged (turned into a PAK file), this capitalization subtlety turned into an issue.

I have already fixed it & will upload an update. Thanks, techtrogs! :)