Realm of The Lieutenant

Even though the maps weren't made to be sequential, it's an excellent campaign. It feels like an official expansion of the era. It can easily be a kex add-on.
Skill
Nightmare
This is MUST PLAY. And giant THANKS to mr. Greenwood for compiling this episode. Without his efforts I would not ever know about this unique mapper Lieutenant. Great jump into the history of Quake mapping, and damn great mapping, really engaging & inventive setups are all there. Really loved the pack. Classic!
I remember having played lthsp1-4 a long time ago. Quake develops. So it all looks a little bit old fashioned. That's okay, of cause. IMHO, maps have to be understood from their time of creation. And so it's Quake around 2000. And a fascinating retrospective view.

Unfortunately, a couple of situations are too difficult for me (playing skill 0, as mostly), because of lack of ammo and health. Especially in the last map.

Okay, hardships of a slow player ... it doesn't matter. Thanx for this work, just as for

Fun little map set. The first 2 maps especially, that prison is really cool and it's good to see Rubicon used. The encounters in the second map were really fun.

The third map with it's ogres harassing you the entire time was neat, along with those water fountains.

I did run into some tech issues. The sounds for the bowmen appear to be missing and I weirdly had a keybind issue that happens with this and only this pack I put in discussions.

The last map (which I understand is a cleaned up version of a partially finished map) felt the weakest, however that may be a me issue (I was noticing my tech issue, had some resource issues, and was interrupted like 14 times by work while playing it).
Greenwood
Greenwood
Thanks for the input, tectrogs! I just updated it. Turned out it was just an issue of the WAV files' extensions being capitalized (.WAV instead of .wav).
As far as the next-weapons-scroll issue goes, that's a common old Quake mod hiccup. Since I didn't touch the latest, stable version of the progs (nor did I have the source code), that's a little gremlin that remains from prior.

Also, to clarify that last map was definitely finished by The Lieutenant. As per the notes, I edited the last map to use map 5's progs & turned it into a final map. This not only kept everything consistent, but it actually fixed the issue with the final mini boss encounter. Many custom enemies from his earlier maps return & the gameplay progression actually works quite well with it included. It ends up becoming a complete LTH episode! :)

BTW, The Lieutenant went also by other handles, like Lieutenant Holler & LTH.