Quake: Realm of Dissonance

Just fixed a bug where a newly added teleporter door was accidentally flagged as "Not DM", among a couple of other things. Refer to the previous post for all other current changes.

This will be the final update, unless there is another serious bug, which seems unlikely at this point.
This update fixes some more clipping bugs, plus more quality of life changes, including slipgate pad colored lighting (pads only, not the slipgate control unit itself)!

RODM1:
  1. Added colored lighting to slipgate pad lights

RODM2:
  1. Refined lighting in aqueduct
  2. Added colored lighting to slipgate pad lights
ROMD3:
  1. Changed secret message in hidden recess to better communicate purpose of power up
  2. Added teleporter to gold key chamber in crypt in case player gets off moving altar beforehand
  3. Various clipping fixes
  4. Added colored lighting to slipgate pad lights
  5. Changed texture of illusory wall for secret to be more obvious
RODM4:
  1. Fixed issues where player could get stuck or trapped (using clipping, of course! LOL)
RODM5:
  1. Added teleporter to entryway of tightrope section in case player drops down chute, saving them another trip through the section to reach the teleporters at the end
  2. Changed fencing on each side of starting windtunnel platform after gold key door so that they open at the same time as the exit hatch, allowing players to go back to the beginning of the map and jump down the chute and reach the exit hatch again without having to time their wind tunnel jumps to avoid hitting lava
  3. Fixed windtunnels so that player doesn't get stuck (well, I hope I have!)
RODM6:
  1. Moved scrags in post silver key door platforming section to the side rather than in front and rear of the player, so that the player isn't blocked and can jump on to corner platform and deal with said scrags easily
RODM7:
  1. Made modifications to aqueduct lighting
  2. Added colored lighting to slipgate pad lights

Again, if there are any more bugs (hopefully not!), please let me know :)
This is an bugfix update of Quake: Realm of Dissonance with a few minor changes.

START:
  1. Fixed typo for easy skill message
RODM1:
  1. Moved biosuit from hidden room behind an illusory wall in the octagonal acid pool area elsewhere where players are more likely to find it.
RODM2:
  1. Additional clipping in silver key area for DM purposes
  2. Some keycard textures were the wrong way around, fixed them (hopefully got them all!)
  3. Added cheeky message on top of pipe bracket in aqueduct area :P
RODM3:
  1. Fixed secret where player could jump to get red armor - moved secret trigger inward as player could also set it off if they jumped in a particular corner
RODM4:
  1. Various texture and map geometry fixes
  2. Fixed DM bug where exit shambler doors were not set to Not DM, trapping the player
  3. Changed silver key door movement to move down as door would intersect with missing brick wall above it
  4. Got rid of copper doors in DM except for the front doors
RODM5:
  1. Fixed secret in spawn area where player could trigger secret by jumping on bottom pillar trim for red armor
  2. Added a message for secret button in thunderbolt area
  3. Fixed a light in the spawn area that wasn't working
RODM6:
  1. Added a friendly 'thanks for playing' message before entering exit portal
RODM7:
  1. Fixed keycard texture orientation on some brush faces.
OTHER:
  1. Redid the first demo due to changes in RODM1
  2. Added README.TXT to zip file


If you come across any other bugs, please let me know!