Quake: Realm of Dissonance

Reviews 4.79 star(s) 15 reviews

Very excellent episode with some really lovely lighting!
Skill
Hard
F
Fat Angus
Thanks very much!
very good pak! please do not deviate in your future endeavours from the proper old skool quake you got here. thanks for the fun delivered!
F
Fat Angus
Thanks very much for playing, as well as your feedback. Much appreciated! :)
This was an absolute joy.

I've heard contrasting views when it comes to adding coloured lights and fog to the classic ID1 style; to me this episode is absolute proof that when done right it can REALLY work. I felt so deeply engrossed throughout every moment in this, there was an omnipresent foreboding atmosphere that felt undeniably Quakey, everything was perfectly scaled and layouts were kept varied and interesting. Detailing was consistent with no stone left unturned, and there were plenty of pleasing angles in the brushwork.

I liked the nonlinearity; the maps were small enough with distinctive enough areas that getting lost was only ever temporary. I did not find many secrets but the ones I did were great fun, will definitely replay at some point and go for 100% (including the secret level which I missed).

Rarely did I have issue with the gameplay, I liked that it wasn't too overengineered for the most part, but that monsters were generally placed effectively and there was room for a few surprises. It got a bit easy at times once I had the RL but I also got (fairly) punished for using it too brashly! In principle I liked the inclusion of the platforming elements in the runic maps (the tightrope section especially had me clenching a lot), although had a couple of suggestions for improvement I posted in the discussion section.

Overall this is top drawer. Hopefully id get in touch with you to get it included as an official rerelease addon, it would fit right at home on there!
Skill
Normal
F
Fat Angus
Thanks very much for your review. I've fixed the bugs you found too. Hopefully the scrags in ROM6 aren't too much of a problem, I've moved their teleport_destinations further back so there's a bit more breathing room.

And I would love to see it get released as an official addon for the Quake Remastered version, too. If somebody can pull some strings, please do.

I'm also pondering the idea of adding lightmapped water as well. Having trouble deciding that one.
...More than a quarter of a century mapping?
Sir, i salute You!

These maps... this is quintessential Quake. Absolutely wonderful.
I guess there really isn't anything to say...

Oh yes, there is: Thanks. Thanks for this map pack. And thanks for all the years of service to this and the other gaming communities. I certainly hope that we will see You again, whenever Your mapping itch needs to be scratched.

All the best to You, and thanks for sharing!
F
Fat Angus
Thanks very much! I might do the odd single map, but I traditionally preferred to do map packs or entire episodes, but I keep putting them off, so I probably won't do them any more, due to mapper's block becoming more of a problem for me these days.
a fantastic vanilla map set, short but sweet! i didn't find most of the secrets or the secret level, but i loved the "main path" stuff. so many interesting challenges and setpieces, and an episode-sized map set having two base levels is really unique, especially since the second base map gave me some quake 2 vibes. overall, a must-play for quake fans
Skill
Normal
F
Fat Angus
Thanks very much!
Good show. Charming secret map and the aesthetics throughout were superb for vanilla. Amusing take on a final boss. Points off for the scrags in map 6's platforming section.
Skill
Normal
F
Fat Angus
Thanks. I've released v1.20 that moves that scrags to the side instead of spawning in the player's face. Hopefully this improves things.
Place this in a box, charge me 60 bucks and I'd gladly pay it. Some of the most creative and inspired designs I've seen in a map pack. The levels truly reflect the old classic quake style with a little more clever design and surprises. I would LOVE if this was extended into a four episode magnum opus.

A must play.
Skill
Hard
F
Fat Angus
Many thanks!
Awesome maps, secret hunting is excellent as well
Skill
Hard
F
Fat Angus
Thank you!
Perfectly designed / enemies / ammos / gameplay.
Recommended.
Thank you.
Skill
Nightmare
F
Fat Angus
Thank you for playing!
I had really a lot of fun playing your mod :) it was great in terms of gameplay, design and sneaking arround
the last two level were perhaps more challenging and more 'platrform' oriented which is less my cup of tea but I defenitly like the whole episode

Also thanks for sharing you moddb profile with maps for game I'm pretty sure I will test :)
Skill
Normal
F
Fat Angus
Thank you!
This is one of the classic episodes I would pay money for without batting an eyelid. Creative and well thought out and polished down to the last detail. I'm already looking forward to round two with secret hunting.
Skill
Hard
F
Fat Angus
Thank you. Good luck finding those secrets!
Its a master Piece.Started it with a bat file skill 3
Skill
Nightmare
F
Fat Angus
Nightmare is fun! Thank you!
Excellent vanilla Quake episode. Texturing and brushwork is on point what you would expect from id1 levels but done better. Encounter design is cool and secrets are really well done. Layouts are well thought out as well for the most part.

Only issues I came across with the episode were in signposting of the correct path was sometimes lacking and some button hunting, especially on 2nd map was tedious. Finding buttons in a very open layout that are hidden too well doesn't work for critical path. The corner with boxes hiding the required button while you have access to whole map was really messing me up. Using multiple counters on same location for different button sequences can be confusing too.

Main thing is that I had a lot fun playing it and that matters the most. Really good job!
Skill
Hard
F
Fat Angus
Yeah I think I could've added a bit more signage in some places. Thanks for playing!
Well done! I liked it!
There are few enemies on the first maps, but then there are a lot of them. The only thing worth paying attention to is that the knights get stuck in the stones and bricks lying around, and they are easy to kill. They become harmless. The same obstacles on the floor interfere with the flight path of grenades fired by ogres. Apparently, this is a feature of the engine.
Skill
Normal
F
Fat Angus
It is, in hindsight I probably should have used some clipping for these. Thanks for playing :)
This was fun to play, well done!
I liked the Level-Design through all the Levels. Some occurrences where challenging for me playing on hard and dying quiet a lot, but the placement of Opponents was always fair. The Levels Way Routing was most the Time obvious, so you don't get lost within even lager Maps. The Key Arrow Sign's throughout all Maps, helped in this manner.
Hunting for Secrets was also rewarding, and mechanics and some new Ideas being well implemented.
Also I never ran totally out of Ammo (witch can really be annoying, killing the fun).
I give this a 5/5 Rating, after enjoying the entire Episode in one long run.
Skill
Hard
F
Fat Angus
Good to see you didn't run out of ammo. I had a few issues with this during play testing. Thanks for playing :)