Quake: Realm of Dissonance

A seven level episode for Quake, using the original texture set from the base game. Includes a secret level, and has support for Deathmatch and Co-Op, (although NOT fully tested, as it was designed primarily with SP in mind).

Version 1.21 is the latest version. Please download this version as it contains quality of life improvements as well as fixes for potentially game breaking bugs.

To run: Designed and tested with QuakeSpasm and Ironwail. Just extract the qrod folder into your Quake folder, bring down the console in-game and type game qrod.

You may NOT use this as a base for additional content/levels.

Special thanks to everyone at the Quake Mapping Discord Community, including my playtesters, spootnik and deviltower.

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This will be the last episodic map pack (for any game) I will be doing. I do have a few old single map projects that never got off the ground that I will release at some point, but no new material will be forthcoming for the foreseeable future. After 26 years of mapping I'm ready to call it quits. I may do the odd single map, but there are no guarantees. Many thanks to everyone who has been playing my mods over the years since I first started doing them. And don't forget to check out my other works for other games, too at my MODDB page https://www.moddb.com/members/dave-billing :).
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    2.4 MB · Views: 625
Submitted by
Fat Angus
Downloads
1,421
Views
4,118
Release Date
Oct 7, 2024
First uploaded
Last update

Ratings

4.77 star(s) 26 ratings

Latest updates

  1. Version 1.21 Quick DM fix

    Just fixed a bug where a newly added teleporter door was accidentally flagged as "Not DM", among...
  2. Quake: Realm of Dissonance V1.20 Update

    This update fixes some more clipping bugs, plus more quality of life changes, including slipgate...
  3. Quake: Realm of Dissonance V1.10 Update

    This is an bugfix update of Quake: Realm of Dissonance with a few minor changes. START: Fixed...

Latest reviews

Excellent pack. Love how a lot of the levels have multiple paths without getting too confusing. Well crafted encounters and the brush & texture work is top notch. Rewarding secrets as well with enough telegraphing as to not feel unfair. Definitely worth a playthrough for fans of vanilla.
Skill
Hard
Very excellent episode with some really lovely lighting!
Skill
Hard
F
Fat Angus
Thanks very much!
very good pak! please do not deviate in your future endeavours from the proper old skool quake you got here. thanks for the fun delivered!
F
Fat Angus
Thanks very much for playing, as well as your feedback. Much appreciated! :)
This was an absolute joy.

I've heard contrasting views when it comes to adding coloured lights and fog to the classic ID1 style; to me this episode is absolute proof that when done right it can REALLY work. I felt so deeply engrossed throughout every moment in this, there was an omnipresent foreboding atmosphere that felt undeniably Quakey, everything was perfectly scaled and layouts were kept varied and interesting. Detailing was consistent with no stone left unturned, and there were plenty of pleasing angles in the brushwork.

I liked the nonlinearity; the maps were small enough with distinctive enough areas that getting lost was only ever temporary. I did not find many secrets but the ones I did were great fun, will definitely replay at some point and go for 100% (including the secret level which I missed).

Rarely did I have issue with the gameplay, I liked that it wasn't too overengineered for the most part, but that monsters were generally placed effectively and there was room for a few surprises. It got a bit easy at times once I had the RL but I also got (fairly) punished for using it too brashly! In principle I liked the inclusion of the platforming elements in the runic maps (the tightrope section especially had me clenching a lot), although had a couple of suggestions for improvement I posted in the discussion section.

Overall this is top drawer. Hopefully id get in touch with you to get it included as an official rerelease addon, it would fit right at home on there!
Skill
Normal
F
Fat Angus
Thanks very much for your review. I've fixed the bugs you found too. Hopefully the scrags in ROM6 aren't too much of a problem, I've moved their teleport_destinations further back so there's a bit more breathing room.

And I would love to see it get released as an official addon for the Quake Remastered version, too. If somebody can pull some strings, please do.

I'm also pondering the idea of adding lightmapped water as well. Having trouble deciding that one.
...More than a quarter of a century mapping?
Sir, i salute You!

These maps... this is quintessential Quake. Absolutely wonderful.
I guess there really isn't anything to say...

Oh yes, there is: Thanks. Thanks for this map pack. And thanks for all the years of service to this and the other gaming communities. I certainly hope that we will see You again, whenever Your mapping itch needs to be scratched.

All the best to You, and thanks for sharing!
F
Fat Angus
Thanks very much! I might do the odd single map, but I traditionally preferred to do map packs or entire episodes, but I keep putting them off, so I probably won't do them any more, due to mapper's block becoming more of a problem for me these days.
a fantastic vanilla map set, short but sweet! i didn't find most of the secrets or the secret level, but i loved the "main path" stuff. so many interesting challenges and setpieces, and an episode-sized map set having two base levels is really unique, especially since the second base map gave me some quake 2 vibes. overall, a must-play for quake fans
Skill
Normal
F
Fat Angus
Thanks very much!
Good show. Charming secret map and the aesthetics throughout were superb for vanilla. Amusing take on a final boss. Points off for the scrags in map 6's platforming section.
Skill
Normal
F
Fat Angus
Thanks. I've released v1.20 that moves that scrags to the side instead of spawning in the player's face. Hopefully this improves things.
Place this in a box, charge me 60 bucks and I'd gladly pay it. Some of the most creative and inspired designs I've seen in a map pack. The levels truly reflect the old classic quake style with a little more clever design and surprises. I would LOVE if this was extended into a four episode magnum opus.

A must play.
Skill
Hard
F
Fat Angus
Many thanks!
Awesome maps, secret hunting is excellent as well
Skill
Hard
F
Fat Angus
Thank you!
Perfectly designed / enemies / ammos / gameplay.
Recommended.
Thank you.
Skill
Nightmare
F
Fat Angus
Thank you for playing!