It's a beautiful and fun map, As I love secrets, I also appreciate that it managed to cram in a bunch of them. I do think it was perhaps too easy, as you never get surprised by monster placements or ambushed or anything. Plus almost all Ogres were placed so you can exploit their handicap of not being able to aim in the z-axis. So using Arcane Dimensions, which has z-axis aware AI for Ogres, would have helped (or better Ogre placement, but I guess that would mean having to change the layout). In fact, I sort of missed Quoth, which is another great mod, while playing it as it seemed perfectly suited for its new monsters.
A small nitpick is that I wish you could make the raised platform go down/up again. During my first playthrough, I missed jumping on it and had to RJ to get the Quad.
Anyway, nice map! Here's my playthrough of it: