Expendable

A short, 10 minute single-player map for intermediate players. Difficulty levels have not been implemented (sorry)

I tried to think a lot more about combat encounters and general overall flow and pacing of the map. I hope it shows. I had a blast polishing this one up and kept coming back to chip away at it. This has been my favourite map to work on so far.

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If there are any issues you notice, drop me a line, and I'll update the map over time!

Hadn't made a map in a while - it's good to be back at it again :)
Submitted by
GrazzasOnlyFans
Downloads
370
Views
1,020
Release Date
Sep 22, 2024
First uploaded
Last update

Ratings

4.31 star(s) 13 ratings

Latest updates

  1. Some fixes

    I'm noticing a few comments on the abundance of pickups. The truth is, I don't really want to...
  2. Updated zip file

    Old zip file had some compatibility issues
  3. Fixed trigger_changelevel

    Fixed trigger_changelevel not loading the start map as pointed out by j4r

Latest reviews

Very neat. I especially like the mood.
Welcome back from your mapping break!

Thanks for your efforts, and thanks for sharing!
short and sweet and fun
Skill
Hard
The compactness of this map is excellent. Maybe remove ammo and health for the (not yet existing) higher difficulties? I got stuck on some walls, those could be polished out i feel. Other than that, a great map!
Skill
Normal
Good stuff. Enjoyed it. Thank you.
It was a fun challenging and well design exeprience appreciated for a 15min of gameplay thanks for this :)

I just got stuck one time and needed to noclip when traveling arround and jump down in a place with a ground button that open the gate to access the gold keycard door
Skill
Normal
What a great map. You feel threatened and under pressure all the time without the map feeling like a big horde fight. There was far too much health and ammo for my liking so everything felt very easy. Other than that, I had a blast. Thank you.
Skill
Hard
The map is made very well, but there are some mistakes. At least on the "QSS" engine, both with vanilla models and with improved ones. In the initial corridors, including the intersection with three doors and the room with the golden door, all models move at a distance of 10 centimeters from the floor. The same thing happens with bodies and backpacks. They also float in the air. Then everything looks normal in the other rooms.
Skill
Normal
overall a great map which is fun to play.
Skill
Hard
Lots of fun, my only complaint is that maybe you are a bit too generous with pickups. The visual design is gorgeous and the end battle was a lot of fun.
Skill
Hard