Euclid's Nightmare

- Softlocks in levels e1m4, e1m5, and e2m6 have been remvoed where key objectives would be hidden or broken from difficulty changes.
- Removed floating torches in e1m4.
- E2m2 platforming challenge fixed to prevent softlocking.
Hello, ladies and gentlemen. Here is my third and final update to Euclid's Nightmare. I have removed the first episode in it's entirety aside from the finest level. If you wanna play 'The Octopus' and 'The Squid base' I highly reccomend you don't. (The older versions are still available. But I wanted to get rid of those maps because it was too much work to fix them, and I felt they tainted the overall quality of the other maps which have gone through a bumber of changes.)

But don't worry, it's not TAKE TAKE TAKE and not giving anything in return. To makeup for the crap that has eben thrown out, there is an entirely new level for you to play! Have fun!

Changelog:

- Maps in both episodes are more balanced for respective difficulties.
- Sooftlocks have been removed from 'Piggy's p[latforming segment.
- Items added in numerous maps.
- New map "I Do Not Want This"
-- Bug fixes and tweaks to difficulty for the casuals in Wussy Baby skill.

Remember, there still might be issues.

Suck it up, tough it out, walk it off for now.
  • Like
Reactions: Hipnotic Rogue
Hello! My name is Euclidius, and several criticisms of my maps were taken to heart! Difficulty has been balanced around lower difficulties so the experience is no longer quite as frustrating for people less experienced with Quake, however, the original brutal challenge nearly unaltered remains in Hard mode and Nightmare.

Several bugs were fixed like re-usable switches, and missing textures. Some of the levels have even been given quality-of-life improvements over the 1.0 release. This is the definitive edition of these levels, and I encourage you play this version over the first release on Google Drive.

If you encounter any bugs or unfinished assets it will be patched in 1.2.