Venture deep into the darkest depths of my mind. Experience the torture and mental anguish that comes with these dangerous visions from my mind. Hence the title of this mod; Euclid's Nightmare.
It features 20 brand-spanking-new maps all hand-crafted by me. (Includes my very first maps!)
Not only this, but it boasts an original score composed in the style of the quake soundtrack along with a few new surprises.
Some levels were made with Progs_Dump v_300. (IMPORTANT NOTE: If you end up with a google drive link you're in the wrong place :\)
Trailer:
The idea of this map pack is that if it's not a Nightmare for me to play, then it's not hard enough. These maps are NOT perfect. Sometimes they can be a bit wonky in terms of balance, and sometimes the levels can feel unnecessarily cruel in terms of challenge. However, I've done my best to mitigate these issues in the future update 1.11 (which you should play over 1.0)
I designed these levels in an attempt to show people how I feel about life. Extremely frustrated, constantly facing against nigh impossible odds (but if I search for resources there is somehow always a way through), and the constant worry of what I'm doing is even worth doing because it all blends together!! (Just like some of your comments on the quality of my levels! )
However, it's not like I didn't balance my levels. Even though they can feel overly difficult at times the challenge is always surmountable if you have the sheer will, determination, and skill to overcome them. This map pack is NOT for the faint of heart. The atmosphere in each map is deliberately designed to be as oppressive as possible. If it wasn't, then the title of 'Nightmare' wouldn't be very fitting now, would it?
It features 20 brand-spanking-new maps all hand-crafted by me. (Includes my very first maps!)
Not only this, but it boasts an original score composed in the style of the quake soundtrack along with a few new surprises.
Some levels were made with Progs_Dump v_300. (IMPORTANT NOTE: If you end up with a google drive link you're in the wrong place :\)
Trailer:
The idea of this map pack is that if it's not a Nightmare for me to play, then it's not hard enough. These maps are NOT perfect. Sometimes they can be a bit wonky in terms of balance, and sometimes the levels can feel unnecessarily cruel in terms of challenge. However, I've done my best to mitigate these issues in the future update 1.11 (which you should play over 1.0)
I designed these levels in an attempt to show people how I feel about life. Extremely frustrated, constantly facing against nigh impossible odds (but if I search for resources there is somehow always a way through), and the constant worry of what I'm doing is even worth doing because it all blends together!! (Just like some of your comments on the quality of my levels! )
However, it's not like I didn't balance my levels. Even though they can feel overly difficult at times the challenge is always surmountable if you have the sheer will, determination, and skill to overcome them. This map pack is NOT for the faint of heart. The atmosphere in each map is deliberately designed to be as oppressive as possible. If it wasn't, then the title of 'Nightmare' wouldn't be very fitting now, would it?
A common point of contention I have with a lot of quake maps is there aren't enough challenging enemies to fight and the challenge stems from no ammo and health.
I'm sorry you don't like my vore and shambler placements, but I made sure to give the player ample room and opportunity to deal with them. I made this set under the impression that people already know that shamblers, vores, and everything in between already exist. Like I said; "If it's not hard for me, it's not hard enough."
But your criticism is noted. I'll do better to make shamblers and vores have a bigger impact in the future.