Daugavpils Fortress

Music in video: Three Days Grace - I am machine

Are you an explorer? Challenge yourself to find solutions at an open level! Explore the environment inspired by the historical fortress located in Daugavpils, Latvia.
This level is my attempt at making Quake an open-world-like experience made in 6 weeks.

Have fun playing it, I hope you enjoy it! :)

Credits and Thanks to Makkon for the custom textures.


P.S.Time constraints and lack of experience printed on the quality, texture and block alignment, minor bugs.
  • Sewers.png
    Sewers.png
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  • Tower.png
    Tower.png
    2.3 MB · Views: 112
  • Tower2.png
    Tower2.png
    1.5 MB · Views: 116
  • Well.png
    Well.png
    2.8 MB · Views: 117
  • AcidArea.png
    AcidArea.png
    2.8 MB · Views: 128
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Submitted by
Soredbrain
Downloads
243
Views
682
Release date
Oct 20, 2022
First uploaded
Last update
Rating
2.75 star(s) 4 ratings

Latest reviews

Great fun to explore. Some great scripted sequences, challenging but sparse enemies. The architecture is really interesting.
S
Soredbrain
Thank you so much for playing my map and leaving feedback, this means a lot!
While it isn't perfect, this map is pretty fun to explore. It feels very believable as a fort, and the "puzzle" to raise the bridge, lower the acid, and get the gold key was plenty of incentive to explore the level.

The layout is pretty cool, aside from a few things regarding getting stuck in places (the acid pit comes to mind, as it was not immediately apparent how to get out). I'd definitely playtest a bit more, as there are a few little things that could be addressed, such as the spiral staircases being a bit narrow, and the enemy placements leaving a little to be desired. This map feels like it should be teeming with ogres raining down hellfire on the player, but there's only a few knights and scrags, with a couple other enemy types dotted here and there.

I'd definitely like to see this map after a few updates, as there are quite a few areas with misaligned textures and brushes. Maybe some colored lighting to bathe the level in a nice, gloomy atmosphere. Overall though, the map really is decent, with just enough of a unique charm to carry a playthrough despite some of the flaws. Keep up the good work!
S
Soredbrain
Thank you so much for playing and for this feedback! Absolutely agree with every bit of it. Even though I see the potential in this map, I'm aware of the many issues regarding misalignment and wrong scale or metric usage so I would rather start working on a new map using gained experience. I might only improve on the staircases and the other stucking issues in this map and upload an update :)