Castle Karthenfrost

Note: Requires Arcane Dimensions ( made and tested using v1.81 ) to run ( not included )

Originally made as a layout/lighting test back in late November or early December (can't really remember exactly when), I ended up liking the theme enough to want to see it through to its completion.

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Map statistics:

Secrets: 13 (plus some extra unmarked stuff)

Monster counts:

Easy - 235*
Normal - 307*
Hard - 363*

*Final 100% monster kill count may vary, depending on circumstances.

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Tested in:

~Ironwail (0.7.0)
~QuakeSpasm (0.95)
~QuakeSpasm Spiked

-The map will crash in the Kex Port (figure it was worth mentioning)
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Submitted by
Release date
Feb 24, 2023
First uploaded
Last update
4.29 star(s) 7 ratings

Latest updates

  1. 'Softlock Key Removal' Update (and other things)

    Wanted to test some stuff, decided to update this to test said stuff. Also took this as an...

Latest reviews

Thanks very much really enjoyed it.
I also found the aerial appearances rather annoying and a bit too much. And I would have liked it to be a bit brighter. But that's complaining at a high level.
It's a pretty nice map, albeit with some issues. It's solidly built, with some nice geometry & the environment changes (dungeon/outdoor/library, etc.) kept things from seeming "samey."

However, there were a couple of things that I didn't enjoy, primarily the purposely intended, multiple-key-softlock design. Knowingly setting up the player to possibly fail about halfway through the map — from merely completing an apparent task — is not good. A design choice like that can potentially make a player rage quit.

Also, in a lot of areas the map's lighting was extremely dark and flat. Finally, the "mass aerial spawning" during some of battles did not contribute to the fun factor and looked out of order.

Despite these things, it was fun to play for the most part!