Love that foliage on the 6th shot. Where is it from?
thanks! It's a custom texture I made for a separate WIP tree/foliage experiment:
At some point I'm planning to add this and some other foliage based stuff I've been working on into a wad
Love that foliage on the 6th shot. Where is it from?
Wowthanks! It's a custom texture I made for a separate WIP tree/foliage experiment:
At some point I'm planning to add this and some other foliage based stuff I've been working on into a wad
I guess u expected such questionProgress on my Reliquary map. Experimented with the visuals and a few prefabs this weekend.View attachment 1650View attachment 1649
I guess u expected such questionHow did u make those blinkin laser fences? Very fast plats?
Looks awesome so far. Hope this gets released in some form eventuallyBeen tinkering away at this one for a few months now. I work on it for a few hours here and there between other stuff. It has a loose story about infiltrating a heavily fortified stronghold deep in the swamps of another world to retrieve a rune. Player starts in the swamps just outside of the stronghold and must weave their way through cave tunnels and knee high muck to reach their destination, followed by a frantic ascent through the structure leading to a large, vertical exterior area riddled with broken walkways and hidden caves, all focused around a distant tower branching off of the main stronghold that contains the rune. Here's some screenshots of the blockout so far:
Nice screenshots, and welcome to Quake! I like how there seems to be an angled support motif in both sections.I've got a lot of experience with BSP under the Source engine, but Quake and Trenchbroom are all new to me. I'm building what is turning out to be a pretty large level as a way to learn the tools and encounter design. It's a mix of base and desert temple themes.
Gorgeous. Are those meat textures your own?
A lot of the meat textures I'm using are Lunaran'sGorgeous. Are those meat textures your own?
This looks incredible! I want to see more surreal abstract horror stuff in Quake like this.