Oh so you're just applying the whole texture sheet in TB and once it's in Unity it gets hotspotted? Super cool.I'm working on game with a TrenchBroom to Unity plugin, kinda like Qodot, so you can basically treat Unity like another Quake engine to make your own games (assuming we'll still be using Unity in a few years lol) ... it's still very early and not ready for public use but you can look at it here https://github.com/radiatoryang/scopa
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This looks absolutely gorgeous, well done! Perhaps it's worth creating a Multiplayer Maps category for y'all to post these sick creations.Working on a new CTF map based on an old CTF map
It's quite funny, actually. I did this with a small section of E1M1. It's totally from memory, and I think I got pretty close without even giving it a peek. I think a "Quake but we remade everything from our memory" community project would be hilarious and very fun in the future.I'm trying to recreate the Quake's start map from memory, perhaps for an upcoming community project in the future! However I'd like to develop and release a few original maps before I start to consider opening a community project as I still need to get familiar with the Quake mapping workflow.
Original | From my memory |
Hah! Looks quite accurate. I've made a few maps for the "from memory" projects for Doom 1 and Doom 2 and I can confirm that it was super fun working on the maps and playing through them too.It's quite funny, actually. I did this with a small section of E1M1. It's totally from memory, and I think I got pretty close without even giving it a peek. I think a "Quake but we remade everything from our memory" community project would be hilarious and very fun in the future.
Wow that's looking really great! Love me some castle.Hey y'all. Site looks great, very neat and tidy.
Been chipping away at this big old unplanned castle map for more than a year now, hoping to release it some time this decade.