Thanx for the feedback, and for playing though to the end.Finished Peril yesterday. So what do i think of it? Well first some bugs that were reoccurring throughout the levels:
There were more bugs, but not in a way that really annoyed me. In fact it reminded me of early FPS games, like Mortyr. The bugs then were part of a memorable experience, and it still works to this day
- Console complains about missing textures in BSP files.
- Lots of broken elevators/trains (player or enemy gets stuck)
- Textures that have fullbright colors in them.
It's difficult to rate this as a mod because it is more like an entire game. So i'll try to give feedback as i would for a game.
I played on normal skill BTW.
Overall i really liked the playtrough, in time i could see this thing evolve into an even better mod. For sure a bar has been raised here.
- The environment makes you wonder what happened to the world, why you are there or why you're being attacked. Yet there are no suggestions or clues to keep the player engaged, therefor curiosity is the only element that keeps the player going forward.
- Weapons are really nice, super nailgun could use the copper treatment, making the other nailgun more like a sniper gun.
- The different enemies make the world feel bigger.
- Loved the pubs
- I could simply run trough the maps, collect the keys, runes and finish. Would be good to have choke points so the player is more or less forced to fight or slow down.
- Ammo and health is too easily found. The player should be encouraged to explore for powerups and health. At least 1 secret per map?
- I would like the environment to be more dynamic, could be used to improve story telling.
- Combat can be stale or repetitive, usually boiling down to horde fighting or dumping a lot of ammo into a group or a few enemies. Maybe trigger events to certain enemies?
- Streets/buildings/rooms are sometimes too generic confusing the players sense of direction.
- Walking to other POI's on the map can be boring i.e "I'm so boooored"
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I don't think I can fix the physics issues involving platforms with Quake sourceports, although turning video sync on seems to do the trick.
But I think I can improve other aspects of the gameplay.
Adding a storyline is challenging, and one plan was to use some audio feedback from the character, or to put in some npc mdl that says something. The latter though would probably be a but rubbish.