Peril3.0

I can't download it from ModDB at present, I'm getting network errors which require a lot of babysitting and after about 0.5GB in it won't let me resume the download and I have to start over again. It might be a problem at their end that might hopefully resolve, I've never had it here at Slipseer.
Edit: just managed to get it downloaded. I'd still recommend appending the update to the Slipseer version as well though.
 
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Updated version of Peril with stacks of bug fixes.
Not sure this is in the right place for updates.

It should be very easy to post updates. Just that button inside of already existing release

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And on the next page just pick flag "release new version"
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And then upload the new .zip
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Should be very-very simple. Actually the whole magic of Slipseer is updating same resource. No need for spamming with new releases, when they're just updates
 
[EDIT] alexUnder's instructions are more clear, I didn't see his post on the next page

this is just a post in the forum, not an update to the resource. you've done this 3 times before, haven't you? you can just go to Post an Update

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then you check Release a New Version and type in your information. should be self-explanatory from there.
 
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Also, it doesn't matter if this 3.0c release is substantially different to the 3.0 release, it is still worth adding as an update - for comparison, the latest release of the Makkon stone textures looks very different to the original release.

Similarly, try not to get too discouraged by the relative lack of interest so far. I remember that when I uploaded my primitives v1 map and it didn't generate much interest, I was concerned that if I released v2 as an update, people might not try it out after being discouraged by v1, but I was pleasantly surprised, a fair number of people have said they've used my v2 primitives map. It may be that once a sufficiently bug free Peril update comes out, the level of interest may suddenly shoot up. I reckon it has a lot of potential to become a lot more popular.
 
Of cause I updated to 3.0c. But that was just when I played Tavistock. No possibilities to compare.
And now I'm playing on, after a break, caused mostly by, I admit, qbj2 :cool:
QStation: the first time I had to use god mode. Caused not so much by lack of health, but by lack of ammo.
Assuming, of cause, that I'm the only one here playing skill 0.
 
Btw, in QStation is another elevator which always hurts me when I use it. After finding the CD with the code ...