Note: Requires Alkaline 1.2 to work ( not included )
So this was started months ago, originally as a way to test Speedbaze textures. Eventually this turned into an experiment of "how many texture sets can I include in a techbase before something looked out of place"
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Map statistics...
Requires Alkaline (https://alkalinequake.wordpress.com/)
Maps:
rt_alk0 Anomaly - A start map for the ep.
rt_alk1 Shipping Problems - Zerstorer-themed map.
rt_alk2 Transitional Base - An idbase map.
rt_alk3 Containment Facility - An ikbase map.
rt_alk4 To be continued -...
My 2nd Quake map created. Wanted to give AD a try and this monstrosity is the outcome. Huge base map with nonlinear progression. Using ikbase textures mostly. Features breakable crates(brown) that can contain items and other destructible environments.
Note: Requires AD 1.70 or above.
Build...
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